Dreamland would be the name of the Quantic Dream game based on The Dark Sorcer demo

Dreamland would be the name of the Quantic Dream game

At the beginning of January 2022, a certain AccountNGT revealed on Twitter that Star Wars Eclipse was not the only game in development at Quantic Dream, that the Parisian studio was even going to release another title before the project commissioned by LucasFilm Games and Disney. Today, this same insider returns with additional information about the projects that David Cage and his teams are carrying out both in Paris and in Montreal. First thing to note, the famous fantastico-medieval game which would be based on the demo of The Dark Sorcerer and would even bear the code name “Dreamland” internally; information supported by Tom Henderson, well known for his many scoops. According to AccountNGT, it is the Parisian team that would work on the game, with production that would have started between 2018 and 2019, after the release of Detroit Become Human. Like the demo The Dark Sorcerer, “Dreamland” would integrate a large part of humor into its story and its atmosphere, something that Quantic Dream has never tried until now, David Cage having always written dark if not melancholic stories. Another important detail that AccountNGT brings, the game would be cross-gen, which means that it would be released on both PS5 / Xbox Series X and PS4 / Xbox One. However, it is specified that the strategy may evolve and therefore change between now and the game’s release.


But that’s not all, Quantic Dream would also be working on its first mobile game, titled Spellcaster, which would be a card game whose development would have started in 2019 with the Unity engine. Given the affiliation with NetEase, it is quite logical to see Quantic Dream embarking on the production of mobile games. A small team from the Parisian team would have been assigned to this project. As for Star Wars Eclipe, AccountNGT also provides some interesting details. If the production lead would be provided by Quantic Dream Montreal, particularly in terms of gameplay, level design and multiplayer, the Parisian studio would also participate in the development. David Cage’s team would develop the story (which is still in writing), the cutscenes, the level-arts but also the 3D engine; presumably because it would use a proprietary engine. All the competitive part of the multiplayer mode would also be managed in Paris, knowing that the development would experience some small complications due to its structure, an open world, and that this is a first for Quantic Dream.

In terms of inspiration, this Star War Eclipse would offer fairly classic action sequences and the example taken internally would be the recent Jedi Fallen Order, while The Last of Us would be a source of inspiration for the narration, with a nice mix between kinematics and gameplay to advance the story. AccountNGT also specifies that Quantic Dream Montreal would have some problems hiring staff, but that this would have no connection with the legal setbacks that the studio has experienced in recent years, knowing that Quantic Dream’s honor has been washed in the meantime. . We remain attentive to the next leaks of course; unless we try to send a drone to spy on the studio, which isn’t very far from us…




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