The 1993 video game “Doom” finally benefits from ray-tracing

The 1993 video game Doom finally benefits from ray tracing

Do you want to justify your RTX3070 acquired at a golden price during this period of shortage of computer components? PrBloom is here to help: this mod developed by an enthusiast allows Nvidia cards to add ray-tracing effects (lights, shadows, reflections, etc.) to the Doom video game. No, not the 2016 remake, but the “classic” Doom from 1993.

Far from being a trivial implementation, adding these effects requires level-by-level work: the main developer, Sultim Tsyrendashiev, had to add the light sources, generate new textures as well as determine their physical properties, or even manage the switches to total black. The colors of the original textures were indeed not designed to take advantage of such light effects. This explains why for the time being only the first three levels are compatible.

Speaking of compatibility, the development team has so far only focused on Nvidia GPUs, in particular to take advantage of DLSS, a technique that considerably improves performance, especially in high definitions (4K). AMD GPUs could be in the game if anyone wanted to take care of the care “says the page GitHub of the project.

Read also: Twenty-seven years later, DOOM and DOOM 2 finally display in 16:9 (Sept. 2020)

Note that this is a mod (a plugin that modifies the game), and not a full game: you will need an official Doom license with the original .wad files. And for those put off by Doom’s mix of 2D/3D, it seems that once the full conversion is done, Sultim Tsyrendashiev attacks half-lifeas he demonstrates in a YouTube video.

If it is difficult to assess the time it takes to carry out such a conversion, there is an interesting avenue for game studios which could thus visually bring up to date certain titles whose gameplay remains topical. .

Source: Ars-Technica

1nc1