At the Game Developers Conference 2024, Blizzard officials showed a graph showing the development of World of Warcraft subscribers over the past ten years. The developers also explained why the Shadowlands expansion was disappointing.
Why is the subscription information special? Blizzard officials last published official information about World of Warcraft’s monthly paying subscribers in 2015. At the time, the clock stood at 5.5 million WoW subscriptions worldwide.
After that, the quarterly reports only contained information about the MAUs, i.e. the monthly active users, for all Blizzard games. It was no longer possible to draw conclusions about the number of players in the MMORPG.
What’s currently going on in WoW? Now, battle royale fun:
What does the graph from GDC 2024 reveal? The slide shown during a panel covers the expansions Legion through Dragonflight. Unfortunately, you cannot see how the number of subscribers to Legion and Co. compares to the previous addons or how high the number of subscribers actually is in the period shown.
But what we can read from the graph:
Are there really no clues about the exact numbers? In the financial report for the first quarter of 2017, Blizzard officials stated that Legion’s player numbers were slightly higher than the previous expansion’s numbers (via Bellular).
This could result in the following conclusions:
The reasons for Shadowlands failure
In another slide, the developers analyze where the construction sites of the Shadowlands expansion were. They identified a problem with the story and the setting. The Shadowlands were intangible as a location for players, and the new antagonist was poorly constructed. Popular heroes faded into the background.
Those responsible also identified weaknesses in the gameplay. The systems did not meet the expectations of the players and there was another development in character strength that is not relevant for the future (Borrowed Power). There was also a lack of variety in the content.
Last but not least, the communication with the players was not good. The community felt unheard and the developers weren’t transparent enough. There were too long phases without new content.
How do you rate Blizzard’s graph, numbers and Shadowlands analysis? Tell us in the comments!
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