The community in Diablo 4 is arguing properly. Core gamers demand improvements and criticize mechanics. Casuals are annoyed by the constant and loud criticism. Two players have now cleaned up and stood up to the critics. Successful, they have tens of thousands of fans behind them.
What is the dispute in the community:
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Diablo 4: “I will not play a season after the 1st” – Largest MMO streamer on Twitch criticizes the endgame
by Niko Hernes
That’s what the “casuals” say: In the Diablo 4 subreddit, threads appear correspondingly often, but they often revolve around the same 2-3 topics. It’s different people complaining about the same content. But the sheer volume of posts floods the forum.
Apparently this goes against the grain of some people who just want to have fun. In a post with over 12,000 upvotes, a user writes: He is a man with children and little time. He has just reached level 40, while on Reddit some nerds with 150 hours in the game are now criticizing mechanics that he has never seen before.
People would seem so dissatisfied that he would rather be a casual. It’s more fun – and he gets a lot of approval. Another user even collects over 23,000 upvotes and over 9,000 comments. He is married, has friends and responsibilities and sometimes takes an evening off from Diablo 4.
The user thinks that most players are like him on average. Not core gamers. The upvotes and also our survey by age show: most of the players are actually more of a “dad” age and no longer young “no-lifers”. In his post, the user explains:
Diablo 4 is neither work nor a race for anything, not even competitive. There are other games for that. Diablo is aimed at casuals and if Blizzard now only listens to the core players, a large part of the player base would jump off.
Some players absolutely take it to the extreme. A barbarian could take down the absolute toughest boss in the game in minutes where others have to flee in 24 minutes:
First nobody wants MMO features – now everyone wants more MMO features
There seems to be an ever-widening chasm between the parties. However, even the critics are now tearing themselves apart and fraying into arguments about what they should find good or bad at the moment. Recently, criticism of Diablo 4 has become quite contradictory.
Especially before the release, the idea of a shared world in Diablo 4 was heavily criticized. The players didn’t want strangers in “their” Diablo, they wanted to gamble solo. Core gamers in particular are now demanding features that are actually known from MMORPGs, such as:
The idea behind this is that you keep the time between the dungeon grinds as short as possible, at the same time you don’t have to exchange much and get all the bonuses with one click. Diablo 3 pretty much perfected all of that towards the end – which is another odd twist.
Above all, a possible relationship to Diablo 3 was also heavily criticized. Now people keep asking that Diablo 4 should be more similar to Diablo 3 (via Reddit). So there is obviously no consensus on what Blizzard should change and how.
For the majority of players, however, Diablo 4 seems to be just as good as it currently is. Apart from a few bug fixes and minor balance adjustments, the casuals in particular don’t seem to need anything and seem content. Some can’t even handle the increasing difficulty:
Diablo 4: Player switches to the highest difficulty for the first time, disassembles his office, now has a new desk