WoW nerfs the worst dungeons ever, they’re finally getting easier

Leksand extended the winning streak beat AIK

The Ruby Lifepool and Azure Vault in World of Warcraft are too difficult. Now there have been hard nerfs and the dungeons are finally playable.

In World of Warcraft Dragonflight, the current season 1 has only been running for a few weeks, but the community quickly formed an opinion on the current dungeons. There are a few keystones that are easily manageable at high levels, while some other dungeons cause real problems even at significantly lower difficulty. This caused a lot of frustration, especially when paired with the Bully affix.

Now Blizzard is finally improving and nerfing the toughest dungeon ever: Ruby Life Pools. But a few other instances are also weakened.

We have presented the most popular dungeons to you here:

WoW Dragonflight: All Season 1 dungeons ranked

WoW: January 18 dungeon nerfs

The following changes only apply to the Mythic+ variants of the corresponding dungeons.

ruby life pool

  • trash mobs
  • Primalist’s Emberbolt now deals 50% less damage.
  • Molten Blood from Firegorge now deals 25% less damage.
  • Thunderhead’s Rolling Thunder now deals 30% less damage.
  • Blazebound Destroyer’s Inferno periodic damage reduced by 25%.
  • Melidrussa the hypothermic
  • Explosive Affix – Whelplings in battle no longer summon explosive orbs.
  • Kokia Firehoof
  • Blazing Fire cast time of Blazebound Firestorm increased to 3 seconds (was 2 seconds).
  • Kyrakka and Erkhart Stormvein
  • Kyrakka’s Inferno Core damage over time reduced by 20%.
  • Erkhart’s Interrupting Cloudburst damage reduced by 30%.
  • Hardly anyone wanted to go into the ruby ​​life pool of the red dragonflight – until now.

    Academy of Algeth’ar

  • Overgrown Ancient
  • Affix Explosive – Hungry Lasher no longer summons explosive orbs.
  • Azure Vault

  • trash mobs
  • Piercing Shard of Crystalfury deals 30% less damage.
  • Forbidden Knowledge from Unstable Curator now has an increased cooldown.
  • Arcane Construct now has 25% less Health.
  • Crystal Thresher no longer uses Fragmented Shards.
  • Null Magic Vilker now has 15% less health.
  • Telash Greywing
  • Health reduced by 10%.
  • There is now a 2 second delay before Frozen Ground players take damage after the Frost Bomb detonates.
  • Umbrel kul
  • Health reduced by 15%.
  • Crushing Miasma now reduces movement speed by 6% per stack (up from 7%).
  • What are the effects of the nerfs? In principle, the nerfs should ensure that the ruby ​​​​life tank in particular is much easier to do with the “tyrannical” affix. For many players, this used to be a “dead key”, i.e. a “dead key stone” that you simply didn’t walk. Similarly, Azure Vaults were almost impossibly difficult with Tyrannical at high levels.

    The changes to Telash Graywing and the Frost Bomb in particular now give all characters enough time to get out of the deadly areas in time. Previously, this became the ultimate test for healers and a constant drain on all defensive cooldowns.

    What do you think of these nerfs? Are they necessary and appropriate? Or are the dungeons now much too easy and have lost their last difficulty?

    By the way, the next WoW patch is already very close – it will be released in January.

    mmod-game