Why does a Ubisoft single-player game need three different copy protection versions?

Players are wondering why a 6 year old shooter relies on 3 different copy protection versions. Because in the eyes of many players, one would be completely enough.

What game is it about? Far Cry 5 is a first-person shooter that was released on March 27, 2018. The action takes place in a fictional place in the USA. You shoot and fight your way through an open game world and defend yourself against a radical cult that wants to prevent you from speaking to the outside world.

But even though the game is now 6 years old, many players on reddit are wondering: Why does the game not only need copy protection, but three different versions?

Farcry 5 uses 3 DRM methods and all of them are controversial

Which copy protection is used? Overall, Farcry 5 relies on 3 different types of copy protection or DRM. The reference to the various programs can be found in the Steam description on the right-hand side. Ubisoft refers here to the security measures used. These are the following 3:

  • EasyAnticheat
  • Denuvo
  • VMProtect
  • While EasyAnticheat is primarily used against cheaters, some manufacturers also use it as a copy protection measure so that multiple copies of the game cannot be used. Denuvo and VMProtect are intended to protect the software against copying measures. But these measures have been heavily criticized by players for a long time.

    The unanimous, slightly sarcastic answer from some players: Ubisoft is only doing this to annoy its players. Ubisoft hasn’t exactly made itself popular with gamers in recent weeks after deleting a game from users’ libraries.

    Copy protection and anti-cheat is always a huge topic in the community

    Manufacturers rely on copy protection and anti-cheat mechanisms to prevent games from being “cracked”, copied and thus distributed for free. The aim is to lose income in order to prevent the release and to protect your own work. This is also understandable from this perspective.

    Why is there criticism? Players are generally not enthusiastic about it, or to put it simply, players don’t like copy protection mechanisms in games at all. For them, the protective measures are just tools to make things a little more difficult for players. You have been criticizing manufacturers for a long time for using software like Denuvo and Co, because in your eyes the effects are only negative:

    The FarCry 5 mentioned here uses not just one software, but three variants. All three programs are criticized by players for weakening performance and regularly causing problems.

    Are there also positive things? Some manufacturers remove certain protection mechanics from their game after a few months or years. Because after 5 or 6 years the game has already run its course financially for the publisher and pirated copies no longer play a role in revenue. In one case, the developer accidentally removed Denuvo from their game.

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