The 9 announced jobs for the mobile offshoot of Final Fantasy XIV have now been published for the first time in a new trailer. There are also clear differences to the PC and console versions of the popular MMORPG.
What can be seen in the trailer? The video shows – similar to the job trailers already known from the original Final Fantasy XIV – the 9 jobs that will be available in the mobile spin-off:
You can see each of the jobs in action and the appropriate animation for each skill is presented. So there are two tanks, two healers and a total of five attackers to choose from. There is an alternative for almost every role – only the physical ranged fighters have to make do with the bard due to a lack of options.
Like FF14, only more compact?
What makes the mobile version different? Anyone who is already familiar with the abilities of their counterparts from Final Fantasy
In the mobile version, each job seems to have a basic attack (large transparent circle) and brings with it at least six of the skills known from the main game (smaller circles around it). There also seem to be typical buffs and debuffs again, which are shown above the character’s life point display.
Abilities that otherwise complement or transform one another in combos seem to be displayed in the mobile version via additional, smaller buttons depending on the situation. The job bars will also be introduced in a simplified form.
Some situational combos are displayed in additional buttons on the screen when you have to make a decision within a combo (as seen with the monk, around minute 1:55). Basically, the jobs seem to work in a similar way to how we already know them, only in a more compact version, with a limited skill set.
Graphically, the whole thing is also impressive in the game – at least considering that it is a mobile game and the options are limited. The handwriting of the original can definitely be seen. However, the question arises as to how the finished game will present itself in its entirety and what options, in comparison, will make the gaming experience individual.
What hints are there about other gameplay elements? If you take a closer look at the trailer, you can see various buttons that point to certain functions. The arrow in the upper right corner seems to indicate the type of camera control. A small button next to the skills indicates the ability to target individual enemies and lock the skills on them.
At the bottom left there is a button for a chat and directly to the right of it is the symbol for emotes. A little above it is a circle with a chocobo, which suggests that you can also look forward to riding animals. An arrow above it is probably used to call up the menu.
In a short interview, producer and director Naoki Yoshida recently confirmed that the mobile offshoot of Final Fantasy XIV will do without an annoying mechanic in mobile games: Final Fantasy want to hear