In our Victoria 3 review content, which is released with Turkish language support, we look at the general dynamics of the large society simulation game.
Victoria 3 reviews: Paradox Interactive, which always instills different feelings in the game world, came with a thunderstorm after a deep silence. Paradox, the first producer that comes to mind when strategy games are mentioned, is here with its latest game, this time with Turkish language support. Victoria 3 is now finally ready to be released. During this time, I had the opportunity to examine and play the game in great detail. I am here with Victoria 3 review, which will bring a different breath to the world of strategy.
Victoria 3 review / PC
Think at least five times before making your decisions.
Victoria 3 can actually be said to be a revolutionary strategy. Historically, we are living a breathless adventure of 100 years between 1836 and 1936. Moreover, you can dominate everything in the game during this period. With the decisions you take and the decisions you will make, you affect the communities within your people in every way. Each country has certain values that it attaches special importance to. You have to choose the most suitable one among them and continue to move forward with firm steps on that path.
Countries are open to improving themselves in every aspect. Agricultural, political, cultural, offensive etc. It is possible to determine any development plan that comes to your mind and change the course of history. Perhaps this is the most beautiful and attractive part of the game. In other words, it is possible for you to revitalize the country, which was experiencing serious problems at that time, from the ground up.
As long as you proceed confidently in the decisions you make. The game already shows you the facts. As someone who managed to start a civil war in his country 3 times while playing, I am telling you this seriously 🙂 That’s why diplomacy is really important in the game, maybe this is the biggest factor you should pay attention to.
If you keep the foundation solid, there’s no wrist you can’t bend
There is one part of Paradox Interactive games that most of us are familiar with, and that is scores. Bureaucracy, Population and Authority are the most important building blocks that give us charisma in the game. If you want power, you have to be careful here. Spending a lot of points often leads us to disaster.
If we want to stay at the head of the country for many years as a respected statesman, we need to listen to the wishes of the people. Playing the game as if it were real life is very beneficial. Satisfying all segments of society and being fair and smart in the decisions we make make our country stronger.
Although the game is actually a very detailed social simulation, it is completely based on numbers, so it turns into the accounting software you know in the future. Even if it doesn’t use accounting terms like first-in, last-out, it makes you do a lot of numerical operations. When you do good things, some values increase in your country, and when things go bad, you lose points at some points, and the cost can be very heavy.
Diplomacy means everything
Paradox included a lot of intrigue in the content of the Crusader King 3 game it released (Crusader Kings 3 review). But things are a little different this time around. The development of the country in every aspect depends on the decisions you make and your diplomacy skills. There are many communities in the country and all of them are directly affected by your politics. Their reactions spread so quickly and their effects can be just as devastating.
Of course, you shouldn’t be a slave to communities, but it’s also important to have their support behind you. It is not possible for you to get along with all of them at the same time, because somehow interests come into play. Many communities, such as the rich, the poor, the urbanites, the peasants, the soldiers and the farmers, make us feel as if they are standing by to start a rebellion, and believe me, at the most inopportune moment, someone throws that stone into the well, and then the chain of disasters comes one after another. Therefore, be you, be very careful in the game.
The fate of the whole world is in your hands
The decisions you take and the management style you implement turn into a factor that affects not only the society you are the leader of, but the whole world. It can be nice to stick to a script, but writing your own story really feels legendary. It teaches us what a real strategy game means by changing the fate of the country you rule and setting the whole planet on fire.
When you first start, you will progress in the game very superficially, because I had to start the game from the beginning 8 times. The more you master, the more your dominion over the country will increase. In other words, you will gain experience in many subjects such as what soil will grow, where and what will be produced in which buildings, and the enjoyment you get from the game will increase exponentially. You will increase the welfare level of your country and therefore your people.
I’m the law, whatever I say happens
Victoria 3 allows us to build a nation by regulating its laws, economy and people. In real terms, I can say that the game has a more complex structure than most strategy games I have played so far. Because it forces us to have a say in the political movements, power distribution, population trends, economic sanctions, factory production and global economic moves in the game. The most important purpose of this confusion is to force the player to be authorized in all areas of the country, and he is successful in this regard.
In this game, we find the answer to the question of how a country should be governed. There are so many details that after a while, these details draw you even deeper. In every political decision you make, a group stands in front of you. Sometimes they are industrialists, sometimes they are farmers, and sometimes they are petty bourgeois. But surely someone may have the opposite opinion with you. In such cases, applying the balance policy allows you to stay on the throne for a while.
Is it possible to raise the sick man to his feet?
In the game where we play the last periods of the Ottoman Empire, it is actually possible to do the impossible. Even though I tried this many times, after a while things got out of hand and I couldn’t get it together. Would it be possible to bring the truly sick man back to life once again? Since I played in a limited time, I can say that my improvement in some points was unfinished. Even though I got things right in some areas in this limited time, I was always destroyed and destroyed by the Ottomans because I couldn’t put the order properly.
The countries involved in the game do not follow a pro-war attitude. The things that cause your destruction are usually the political moves and the decisions you make. Let me say that I have never seen a country throwing stones at each other, let alone the First World War, in the game. In fact, your collapse is like losing ground at a desk. The deterioration of economic balances, political turmoil and social turmoil lead us to disaster.
Artificial intelligence is quite weak in this regard. During the game, he is in a very bad situation with riots and civil wars. I have seen many countries torn apart by civil war. This seems like a bug in the game, so I’m sure Paradox will do something about it in the future.
How did we fall without war?
You have to fight after a point in the game, even if you don’t want it, someone is coveting your lands and somehow that spark of war is ignited. However, these wars do not always turn into an armed action, as I just said, when these wars reach their end through table-top negotiations. Maybe this is the weakest point of his game, he loses too much ground without fighting.
You need to make your diplomatic moves well, if you reach a sufficient level in this regard, it is very possible to expand with an ultimatum. You can claim a land that does not belong to you with your diplomatic power, you can claim another country as your vassal and use it as a puppet in the world arena, you can force other countries to pass new laws. In the event of a conflict of interests, you can pressure other countries to take sides or bribe them to your side.
How does the wind change direction?
We said that wars often end in different ways, but it doesn’t happen when weapons have a say. But the combat mechanics seemed to me to be in the testing phase. In other words, the course of the war changes in an instant. Because of this change, the war environment suddenly becomes frustrating. In fact, the war system works very simply. Define your strategic maneuvers by military means to the front, and then the war starts automatically.
As we will remember from Hearts of Iron IV, you throw your generals at the head of the armies and your army starts the conquest process for you. But sometimes it doesn’t mean anything to have a large army, to be technologically advanced, or even to have good generals.
Although I was superior to the enemy many times, I was defeated and suffered the loss of land very heavily. As I said, the combat mechanics left a feeling as if they were in the testing phase. The defending side is always superior to the attacking side. Because the development process of armies has a superior structure in defense.
Switching worlds with music
Music that reflects the atmosphere of the period very well was preferred. You are truly entering the Victorian Era. We are officially living the 100-year period of the game. There are very few games that attract us with their music, and Victoria 3 is taking firm steps towards becoming one of them.
Finally, if we make an evaluation of the game, even though artificial intelligence is seriously repetitive at some points, the game makes a serious move in the field of strategy and enters the sector. The game, which shows us the management of the country with the meticulousness of an accountant, reveals that anything can happen at any moment. If you are a fan of strategy games, we can say that Victoria 3 is a very high quality production that will take you to other lands with the advantage of Turkish language support.