Unity updated its plan that attracted huge reactions

Unity updated its plan that attracted huge reactions


Unity updated its plan, which attracted a huge reaction. As you may remember, the company has been on the agenda these days with its new pricing step.

Unity, if you don’t know it is used and developed to develop video games and simulations for computers, consoles and mobile devices. a popular game engine. Behind many games, including those produced in Turkey Unity, It hasn’t been on the agenda lately. because the game announced that it would make an update that would make the developers incredibly difficult financially. The company, which constantly makes losses and whose current annual loss has reached billions of dollars, planned a new pricing infrastructure to change this. With this system, when a game exceeds 200 thousand dollars in revenue and 200 thousand total downloads in the last 12 months, He would have to pay Unity 20 cents per download. Here it is especially convenient can be abused in structure “per download” This part attracted great reaction. In this regard, the company said, “exceeded a certain level We are introducing a Unity Uptime Fee based on each download of the game by the end user. We chose this because every time a game is downloaded Unity Runtime is also installed.” he said. This step is many For the game developer, it meant an expense they couldn’t afford. and so everyone started criticizing Unity very openly and harshly and saying that they would stop using Unity in their new games.

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Recently, the company took the first step back on this issue. In the statement made by Unity, the following was stated: “We heard you. We apologize for any confusion and concern caused by the time-based pay policy we announced on Tuesday. We listen, we talk to our team members, our community, our customers and our partners, and We will make changes to this policy. We will share an update in a few days. Thank you for your honest and critical feedback.” This step back was taken, but the company still did not reassure many developers. An update was made today that will please many developers. First, an apology came from the company, Marc Whitten said: “First of all, I want to start with this: I’m sorry. We should have talked to you and taken your feedback into account before announcing our new pricing policy. You are what makes Unity great, and we know we have to listen and work hard to earn your trust. “We have heard your concerns and are making changes to our announced policy to address them.”

Under the revised terms, there is now a per download fee for any game developed with the current version of Unity. no fee will be charged (Called Runtime Fee), this will only apply to developers who will adopt the latest version in 2024. Free “Unity Personal” will remain free and the income ceiling that requires users to advance to the next level will now be $200,000. Developers who earn over $1 million in revenue are: fee per user or will be able to choose between a 2.5 percent income share. Here, the choice is left to the developer, and we are pleased that the process will not affect existing games that have been in our lives for many years.

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