Unity announced a new, controversial pricing model in which the development studios in particular will be asked to pay. Now they have apologized and presented changes again. This is intended to accommodate the developers.
What was the problem? A few days ago, Unity announced that it wanted to introduce a new pricing model: developers should now pay for user game installations. This not only made developers angry, but also thousands of players. Some developers even announced that they would delete their games from Steam to avoid costs-
The whole thing eventually escalated: Unity apologized and said it wanted to make changes. Now they have reported again and are withdrawing most of the changes to the prices:
Unity is making changes, some games remain free
This is what Unity presented: In an official blog post, Unity writes what it wants to do now:
When it comes to costs, they want to offer developers two different models:
Whether developers and players actually return to Unity is a different story. Some teams have already stated that they would rather look for other engines and no longer want to use Unity. One particularly successful game has already donated a lot of money to the competition:
One of the most successful games on Steam criticizes Unity and donates over 180,000 euros to the competition