“This is your bar now, Blizzard”

The low density of enemies has long been a problem for Diablo 4 fans: too few enemies, too extensive dungeons. Blizzard has made several improvements here and now seems to have found a good point, at least in some of the dungeons.

What is this dungeon?

  • The Tunnels of Domhainne is a dungeon in Scosglen where you’ll mostly encounter Goatmen.
  • Since Season 1, the tunnels have been one of the nightmare dungeons, so they are part of the endgame content.
  • Also praised are: Sarat’s Lair, Rime’s Fall, and Uldur’s Lair.
  • more on the subject

    Diablo 4: Nightmare Dungeons and Seals – How the feature works

    by Niko Hernes

    This has been improved on the dungeons: In a thread on Reddit, a player praises the enemy density in the dungeons after a break of several weeks and receives a lot of encouragement. In fact, this problem has gotten much better since the release of Diablo 4.

    Blizzard completely changed the nightmare dungeons some time ago, reducing the difficulty, for example. Roughly summarized: The difficulty is now about 30 levels easier. In addition, the number of enemies in the dungeons has been increased several times – at least in nightmare dungeons.

    At the same time, the amount of experience received there has increased. So leveling is now much faster and more pleasant in this endgame content, without annoying players at lower levels with inaccessible dungeons.

    Season 1 also had to deal with criticism:

    Diablo 4 shows gameplay trailer for Season 1 and some players make fun of it

    More videos

    “Even if they’re not great, they’re fun”

    Players praise the design of these dungeons for being just plain fun. Even if, as a hardcore minmaxer, you might not be able to get the most XP per hour here: the dungeons are fun. The thread creator himself says:

    Dude, activating a connection shrine and just hopping through the ENTIRE dungeon, from pack to pack, that’s new. I usually get one [Schrein]float through empty space for 30 seconds, then kill a Pack before [der Buff] disappears.

    Other players agree, even nicknamed the dungeon “Dopamine Tunnel”. The design of the dungeons mentioned is simply successful the way it is now: little backtracking, many enemies, constant action.

    Shortly after the release, Blizzard had to take a lot of criticism for features that actually make an action RPG. The loot is boring and there aren’t enough enemies in dungeons to kill.

    The dissatisfaction of the players went so far that one even took the trouble to statistically evaluate the dungeons – only to come to the conclusion that there is actually more running than fighting:

    Is Diablo 4 a “Non-Action RPG?” – Player has come up with surprising numbers on nightmare dungeons

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