The whole act 1 is a tutorial

Many are overwhelmed by the possibilities in Baldur’s Gate 3 and miss tutorials. But the boss says: There is a tutorial, you play it for over 30 hours.

Baldur’s Gate 3 has been the talk of the town since its release and has quickly become one of the most successful games of all time, with fantastic reviews and great replay value. However, there are also criticisms of accessibility. In contrast to many other modern games, Baldur’s Gate 3 explains relatively little and has rather poor tutorials.

Although the whole “intro”, i.e. the time on the nautolid, is generally regarded as a tutorial, only a fraction of the mechanics and possibilities are explained there.

The owner of the studio behind Baldur’s Gate 3 has now also commented on this “problem”.

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what was said In an interview with PCGamer magazine, Swen Vincke, the founder of Larian Studios, spoke about the complexity of the game world and was also asked about the missing tutorials. He said:

If you look closely at Act 1, you’ll see that it’s actually a very long tutorial. Different systems will be shown to you. The AI ​​shows you many things and tells you [wie sie funktionieren], sometimes only subconsciously, but you’ll find out. You discover increasingly difficult challenges, where you always find a way, because there are always several options anyway. But you can discover and maybe stumble upon something that is possible and from there it becomes your arsenal to play the game with.

What does that mean? If you look at the contents of act 1, then it becomes clear quite quickly what Vincke means. Almost everywhere you can find small situations that explain mechanics indirectly and also show the impact of consequences on a smaller scale.

The possibilities that exist in combat can be seen above all in the enemies and the AI-controlled companions. If you pay attention here, you will find out early on, for example, the following things:

  • You can simply push enemies into a chasm to kill them instantly.
  • Potions can be thrown at a group of allies to heal all targets hit.
  • Objects or even low weight enemies can simply be hurled at other enemies to knock them both down.
  • The “jump” ability allows you to reach numerous places that at first glance seem unreachable.
  • In addition, many mechanics that are not “illustrated” by NPCs are only researched at a late stage. Vincke said:

    People play 30 hours before realizing they can move objects. And then they realize – “Oh my God” – and then maybe on the second run they can stack items to create stairs and climb things.

    Or to put it briefly: If you experiment a lot in Baldur’s Gate 3 and just try things, you will be pleasantly surprised at what is possible. Willingness to experiment is rewarded and the absence of a “real” tutorial that explains every possibility down to the smallest detail makes the gaming experience much more satisfying.

    Or how do you see it?

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