the publisher releases details on its “Super Game” project

the publisher releases details on its Super Game project

Last year, SEGA had communicated briefly on its “Super Game” project which, at the time, could not be more nebulous. Today, the Japanese publisher has been a little more forthcoming on the subject through

in the company of three clutches of the house. “

Shuji Utsumi.

Before adding:For example, in the past, people who played video games were called ‘gamers’, but today, watching people play video games has become a culture in its own right. These people, we could also call them ‘gamers’. In fact, I think there is great potential in the relationship between those who play video games and those who watch them play.“For Katsuya Hisai, the general manager, the idea is clear: to reach the widest possible audience.

For his part, producer Masayoshi Kikuchi claimed that SEGA is keeping an eye on cloud gaming and NFTs. “I think it’s only natural that the future of video games will go through technologies such as cloud gaming and NFTs. With the ‘Super Game’ project, we try to see how it is possible to link different games to each other.“For the record, last year, the Haneda firm entered into a partnership with Microsoft to exploit its Azure cloud computing platform. In addition, SEGA also made it known at the start of the year that NFTs were not a priority. , and that if the players were not sensitive to it, even against it, it would not go against their will.

In the meantime, the foundations of so-called “Super Game” games seem clearly defined: AAA productions intended for different media, available simultaneously, and localized in several languages. By Katsuya Hisai’s own admission, when serious things really begin, the “Super Game” project will involve hundreds of developers. For the moment, they would be only about fifty. Finally, and it won’t surprise anyone, the Unreal Engine 5 naturally looks like the preferred engine for this major project.

jct-tech-game