The Player Who Made 41 Million Raids in 64 Hours in Escape From Tarkov

The Player Who Made 41 Million Raids in 64 Hours

The Escape from Tarkov player, who performed 1.3 million raids and kills, may have revealed a serious problem in the game’s data infrastructure.

A popular Escape from Tarkov streamer recently came across a surprising player who hit 1.3 million raids and kills. It has been seen that this player has almost 9,000 hours of game time and has managed to survive 1,341,434 raids. However, inconsistencies in the statistics have raised serious doubts that these data may not be real. This player’s KD (kill/death ratio) is recorded as only 1.0. This suggests that there is either a data error or a systemic problem.

Is 1.3 Million Raids Possible in Escape from Tarkov?

Escape from Tarkov players are often proud of their statistics. However, a player reaching such a high number of raids caused great surprise in the community. Other players also noticed this data and started sharing similar anomalies. A user captured the image of this player dressed up and ready for battle after just one match. This shows that the player is real, but the data contains an error behind the scenes.

It’s mathematically impossible for one player to have raided this many times since the game was deleted in August. It is known that Escape from Tarkov has difficulties in the fight against cheaters from time to time, but it has been stated that achieving this level of success would mean violating the laws of time and space.

Another Example: 41 Million Raids in 64 Hours

With this incident, it was noticed that another player made 41 million raids during 64 hours of play. This player’s KD ratio is recorded as only 1 and his average lifespan is shown as 00:00. This indicates that the player’s raids are not fully charged before dying again. Such anomalies in the data suggest that the data infrastructure of the game may have serious problems.

Battlestate Games recently deleted thousands of accounts due to problems in the game’s data infrastructure and had to offer large compensation to these players.

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