The new raid is easier than it has been for a long time – and I think that’s a good thing

Amirdrassil, Hope of the Dream – it might be the easiest raid in World of Warcraft history. MyMMO demon Cortyn thinks it’s great and wants it to stay that way.

Raids have always been the supreme discipline in World of Warcraft. Anyone who has already been on the raid “Amirdrassil, Hope of the Dream” with their group will have noticed that the raid is pretty easy. Especially compared to the previous two raids (Vault of Incarnations and Aberrus), the bosses fall over very quickly on normal difficulty.

Many were able to defeat the final boss Fyrakk on the first or second evening and perhaps still had some time left to go straight into the heroic version.

For some it is clear: WoW is becoming easier and easier, everything is becoming so casual. Others, like me, have a different view: This is exactly how raids should be. But let me explain.

WoW: Guardians of the Dream – Launch Trailer

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At the beginning of World of Warcraft, i.e. in the “vanilla times”, active raiding was only for people who could put a lot of time into the game. Hours and hours of active farming and, when in doubt, the coordination of 40 other players.

That has now changed dramatically. Not only have bosses become significantly more complex in terms of the number of abilities they have, but there are also many levels of difficulty.

I experience the new gradation of difficulty levels something like this:

  • LFR: The tourist mode. No need to think, mechanics can be ignored 95% of the time. Anyone can see the raid and experience the story, no matter how much time or skill they have.
  • Normal: A raid variant for guilds and friends who play comfortably together. It does take a little coordination between people, but as long as there is a basic level of communication, everything falls apart here too.
  • Heroic: From here it takes more effort. Mechanics must be fully understood by everyone, reactions must be quick and there must be a solid understanding of the class. This is for everyone who wants to invest a little more time and achieve performance without getting lost in the smallest details.
  • Mythical: The difficulty for the hardcore guilds that want maximum challenge and spend hours upon hours of analysis, simulations and tactics.
  • The biggest change here was clearly on the normal difficulty, because it was more similar to the LFR.

    But I really like it. Having a variant of raiding that is geared towards casual players who still play in the social context of a guild or circle of friends is simply the right way for World of Warcraft in 2023.

    There is an increasing number of players who, because they are getting older and have a job or family, have little time left. I think it’s wonderful that there is an alternative to the (rather soulless and undemanding) LFR for this group.

    Blizzard is welcome to keep it that way in the upcoming expansions.

    mmod-game