Today, we’re excited to announce that support for Variable Refresh Rate (VRR) on PS5 is rolling out globally this week. On HDMI 2.1 and VRR compatible monitors and TVs, this option dynamically synchronizes the display refresh rate to the video output of the PS5 console.
The visual performance of PS5 games will therefore be increased by reducing or eliminating visual artifacts, such as frame rate issues or screen tearing. Many PS5 games will run smoother, with smoother scene rendering, crisper graphics, and reduced input latency. Previously released PS5 games will be able to be fully optimized for variable refresh rate with the help of a patch. Future games may offer this support upon release.
In addition, we are entitled to a first list of games that will benefit from this new compatibility:
- Astro’s Playroom
- Call of Duty: Vanguard
- Call of Duty: Black Ops Cold War
- Destiny 2
- Devil May Cry 5 Special Edition
- DIRT 5
- Godfall
- Marvel’s Spider-Man Remastered
- Marvel’s Spider-Man: Miles Morales
- Ratchet & Clank: Rift Apart
- Resident Evil Village
- Tiny Tina’s Wonderlands
- Tom Clancy’s Rainbow Six Siege
- Tribes of Midgard
Finally, Sony Interactive Entertainment slips some instructions to take advantage of the variable refresh rate.
Once the update is received, VRR will be automatically enabled for compatible games if your console is connected to a VRR compatible TV or display with an HDMI 2.1 port. You can also disable this option in the system settings, under “Screen and video”.
Additionally, you will be able to choose to apply the variable refresh rate to PS5 games that do not support it. This feature may improve the video quality of some games. If you experience display issues, you can disable this option at any time. Note: Results may vary depending on your TV, the game you’re playing, and the visual mode set (for games that support multiple modes).