The head of a hits on Steam and PS5 explains the gaming studios of thinking

The Multiplayer shooter Helldivers 2 was the big surprise hit 2024 on Steam and PS5. The game came out of nowhere and delighted hundreds of thousands of players, especially in the first few months. The creative director of the game makes an announcement to the game industry to take more risks. Studios that are on the safe side and follow the current trend.

Helldivers 2 was so successful: Helldivers 2 was one of the great success stories in the gaming year 2024:

  • On Steam, the game at the top reached 458,000 people.
  • Helldivers was able to hold this initial swing for five months. The initial swing only expired in July 2024. Since then Helldivers has repeatedly recovered from doldrums. The game currently has an average of around 40,000 players on Steam.
  • Behind the success is also the ironic tone that the game strikes. Hurra patriotism is strongly reminiscent of Starship Troopers.
  • Helldivers 2: The new update Omens of Tyranny fulfills long -awaited wish

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    Boss of Helldivers criticizes Studios who chase trends

    What is the mistake that undermines gaming studios? The idea that many studios have is obviously: when I develop a game to the genre that is now announced, then I’m on the safe side – but that’s exactly what Pilestedt sees as a problem.

    The boss now says: The man behind the game Helltivers 2, Johan Pilestedt, now said at the Game Developer Conference that the flood of new live service games, especially Battle Royales, is just a symptom for a problem in the gaming industry:

  • Many gaming studios would try to occupy the same niche as soon as it is evident that it is trendy.
  • This leads to the fact that there are countless players who want to play something else, but then find nothing, because only the same kind of games appear – in this case only Battle Royale.
  • The oversupply of Battle Royale games, all of which competed together, leads to studios with their games that rely on the supposed trend, bankruptcy and close.
  • The game industry is caught in a vicious circle of death and rebirth. From time to time we suddenly relieve thousands of people, and nobody understands why […]

    We will always go through this cycle of death and rebirth, but now this cycle is unnecessarily brutal because we do not diversify enough. We have to develop more types of games, because people play more than ever, and yet we are unable to get our business. It’s ridiculous. If everyone stopped doing Battle Royales and [verschiedene Arten von] Would not be in this situation.

    Death sentence for studios

    He sees that as a problem: According to Pilestedt, Studios would strive for security and therefore decide to develop the game on the current trend. But that is exactly the wrong way:

    I can guarantee one thing: These safe bets are a death sentence for the studios who try to do them. Our business is about taking risks, and if we do not take any risks, we will never be successful. Only a few people believed that Helldivers would become something, and yet we are here.

    Is he right? Yes but …

    The problem is that some studios that are on the safe side and copy the trendy game, but improve so that it is incredibly successful:

  • Blizzard has always managed to recognize, copy and polish trends and has thus become a legendary studio. Games like WoW (Everquest), Hearthstone (Magic: The Gathering) or Overwatch (Team Fortress) all have clear role models.
  • Bluehole was an unknown studio until you decided to take up an ARMA 3 mod and to develop it professionally: PUBG became it.
  • Epic Games freed itself from the complete irrelevance by copying PUBG and creating a billion game with Fortnite.
  • The currently trendy Marvel Rivals builds strongly on Overwatch.
  • However, these few successes actually face a large number of flops, in which the developers are now certainly regretting, trying to develop a game on the current trend. This means that practically all mobas according to LOL and Dota 2 failed, although the role models are extremely successful.

    What Pilestedt appeals to with Battle Royale, we experienced with hero shooters, who appeared in rows and went in. And another game generation Before it met MMORPGS, in which two or three appeared before 2014 who wanted to be like WoW and often did not stay alive for long: the 5 largest “Wow-Killer”, which were killed by WoW

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