The game will be (already) disconnected, the developers threatened because

The game will be already disconnected the developers threatened because
Multiversus had great ambitions, but the Warner Bros Games brawler was caught up in reality: the lack of interest of the players. After an Early Access who has hit the headlines and a one -year break to change the engine and restart the title on new bases, Multiversus did not know how to re -engage the players. Pause has not only been too long, but especially the public has moved on. Result, a year after only its final return, the game is abandoned by Warner Bros Games which therefore announces the closure of the servers. Off-line game is still accessible, but next May, it will no longer be possible to fight online. Enough to make players react en masse and especially those who have invested € 100 in the founding pack which will necessarily have less interest. Some of them have cheated, betrayed and even talk about attack, to the point of attacking the members of the team at Studio Player First Games. Following these online harassments, but also physical threats that have been visibly perpetrated, the Game Director Tony Huynh wanted to denounce this kind of inadmissible behavior. In a very long tweet, he also returned to the little enviable situation he is and his team.

“Hello everyone, I wanted to say a few words by reflecting on the news recently announced about Multiversus. Although I am sad of the result, I will always be grateful for the opportunity that was offered to us by Warner Bros. Games and in Each developer of the Player First Games and WB Games teams. Being more proud of the work accomplished by the PFG team. . , but now more on the team.

Thank you for sending us all the superb fan arts, characters and personal stories ideas. They were the highest point of each day and have always enthusiastic the team. I’m sorry if we couldn’t tell you about your favorite character. I really think that Aquaman and Lola are really cool and I hope you will discover them all. The selection of characters depends on several factors, including development time, listening to the wishes of the community, collaboration with intellectual property holders and approvals, the availability of an opportunity for cross marketing and, Of course, the team inspiration to create the character. So there is a lot to take into account. For example, Bananaguard was born because the team was enthusiastic about creating it and produced it itself during the weekend as a fun and quick to create. When inspiration and enthusiasm arise, we want to reward this and we got Bananaguard for that. It was not at the expense of another character. It was because the team was enthusiastic about creating the character.

I don’t have the power that some people think I have. PFG is a very collaborative team and ideas are encouraged and can come from anyone and we encourage value creation for players.

I also hope that the community will notice that we are trying to listen and act. Like any developer, we are limited by time and resources. I know it’s painful for everyone, and I know that each member of PFG also feels it, but I must say it, you have the right to say what you think and to say, but when there are threats of prejudice is to go beyond limits. I hope you can step back and realize that it is an extremely sad period for the team. I am in deep mourning for the game. No one wanted this result and it was not for lack of attention or effort.

I sincerely hope that season 5 will be appreciated over time that we have left and that you will all continue to support other combat and platform games, because these games have had many positive repercussions. I made so many friends and I created so many good memories thanks to these games, and one of the main reasons why we worked so hard at PFG was to share this with you. I hope that we played a small role and you can look back on MVS and find joy in friends you have made and the memories you have shared.

Thank you for allowing this dream for becoming reality, even if it was only for a shorter period than we would have liked. I don’t know what the future has in store for us, but I just wanted to say thank you. It was an honor to work alongside the PFG team to serve our community and our players.

Tony Huynh therefore took the opportunity to answer the charges he was the subject of (a post reddit was published), in particular to be partly responsible for the failure of the game. He is said to be a bad manager And that he did not listen to his team, but rather the employees with whom he has the most affinities. But Tony Huynh recalled that he does not have the power that some imagine. Following this debacle, some players said they would never buy a multiplayer game from Warner Bros. MultiVersus has gone from a “mainly positive” note on Steam with more than 100,000 opinions to a “mainly negative” note during the weekend.

https://www.youtube.com/watch?v=k78vnmafjhq

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