the game has reached an important symbolic milestone, even its creator n

the game has reached an important symbolic milestone even its

Studio game founded by the impetuous Josef Farès (Brothers: A Tales of Two Sons, A Way Out), Hazelight Studios has just released a heart-warming tweet. As of February 3, 2023, their latest game, It Takes Two, has just passed the symbolic milestone of 10 million copies sold. An unexpected score for a game of this caliber, this threshold of 10 million being often reserved for large, ultra-popular AAA blockbusters. We especially observe that the game has doubled its sales in just one year, since we learned on February 4, 2022 that It Takes Two had crossed 5 million copies sold. Even its creator, Josef Farès, said he was surprised that his game had reached such a level of popularity, recalling at the same time that it was played by twice as many people (20 million), since It takes Two is a game that must be played in pairs.

The story of this family-oriented game tells the story between May and Cody, a struggling couple on the verge of divorce. Their daughter Rose, taken hostage in their arguments, decides to cast a spell on them with the help of a curious book called Doctor Hakim and two dolls bearing the image of her parents. Some sort of voodoo. Transformed into life-size dolls, Rose’s parents find themselves miniaturized in a world that has become dangerous from the slightest movement. It Takes Two had also been elected GOTY 2021 at the Game Awards of the same year. A consecration that allowed him to achieve greater notoriety.




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