The First Descendant weakens the Loot Cave like in Destiny with today’s update – but is merciful

Today, Wednesday, July 24th, at around 11:40 am, hotfix 1.0.4 was released in the shooter The First Descendant on Steam, Xbox Series X/S, Xbox One, PS4 and PS5. The loot cave, which is reminiscent of Destiny, was affected. But the team has good news.

That was the exciting point:

  • The most effective way to collect gold and experience points in The First Descendant is through a skill of the character “Valby”, which kills enemies in series in the “Vulgus Straegic Output”. But the enemies reappear very quickly when they die: their respawn rate is very high.
  • This reminded players of the loot shooter Destiny, which also had caves like this with endlessly spawning enemies in 2014; they were called loot caves. In Destiny, the caves were fought because Bungie didn’t like players just standing in one place and shooting enemies. The players should use the cool activities that Bungie had designed.
  • Due to a translation error, players initially believed that the loot cave in The First Descedant was intended to be just as powerful and that all other spots in the game would be just as powerful. But that is not the case.
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    Cave weakens but remains stronger than planned

    This is the change now: With today’s patch, the spot has now been nerfed by increasing the time it takes for monsters to spawn.

    However, Nexon is reaching out to players and saying that the spot is still “significantly more productive” than originally intended so that the area remains as popular as it is now.

    The spot is now “just as efficient” as other extremely rewarding hunting areas, says the game director.

    The hotfix also reduces the cooldown timer on outposts from 5 minutes to 1 minute, allowing players to use them more often without having to run somewhere else or intentionally sabotage the task.

    The Game Director says:

    With this adjustment, the amount of rewards at the Fortress Outpost has been reduced. However, to ensure that Valby Run remains a popular hunting ground, we have set the reward efficiency significantly higher than originally planned. We hope to offer numerous farming spots in The First Descendant, each with unique characteristics and utility for different descendants. Rather than returning Valby Run to its original intent, we have adjusted it to provide similar efficiency to other high-reward hunting grounds.

    We’ve also reduced the cooldowns for all outposts so players can play them more often without intentionally failing, and no longer have to search for outposts with shorter cooldowns by moving around the map. We’ve also added gold rewards for special operations and adjusted 4 types of Void Fragments that drop randomly.

    These are the patch notes:

  • The memory limit for modules has been increased from 1000 to 1500.
  • The cooldown for Vulgus Strategic Outpost has been reduced from 5 minutes to 1 minute.
  • The spawn time between monster respawns has been increased and the reward amount in the Vulgus Strategic Outpost has been adjusted.
  • You get Void Fragments by defeating monsters in the special operation. You get the most fragments in the special operation “Neutralize Void Experiment”.
  • Using the Mark for Arrest item obtained from the Special Operation grants ten times the usual amount of gold. When used in the Consumables tab, Mark for Arrest is converted to 100,000 gold, and Superior Mark for Arrest is converted to 1,000,000 gold.
  • This is the reaction: The reduction of the cooldown timer in particular is praised on Reddit as “Fucking Phenomenal”.

    Another user says: “That doesn’t sound bad at all.”

    While current players now seem to be happy about the change, which is not as bad as generally feared, there are quite a few players who have not had such a good week in The First Descendant: Over 1,300 players of The First Descendant can no longer play the game – but it is only their own fault

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