Doom: The Dark Ages draws attention with its system requirements that will challenge ray tracing supported graphics cards. The game will meet players on May 15.
Doom: The Dark Ages The expected system requirements have finally been announced. id Software, the developer of the game, announced that a graphics card with a minimum of 8 GB VRAM is required. But this is just the beginning! At higher graphics settings, graphics cards with 12 GB or 16 GB VRAM are recommended. The game, which draws attention with its ray tracing and DLSS 4 support, raises the bar considerably in terms of graphics. Doom: The Dark Ages will launch on May 15 and will require powerful hardware for PC players.
Doom: The Dark Ages System Requirements
Doom: The Dark Ages will challenge modern graphics cards even with minimum system requirements. To play the game at low settings, a graphics card with at least 8 GB VRAM is required. Models such as RTX 4060 Ti or RTX 3070 may be sufficient at this level, but with these cards you can only get 60 FPS at 1080p resolution and low graphics settings.
Those who want to play at high graphics settings must be equipped with a card with at least 12 GB VRAM. For a smooth experience at 4K resolution, high-end cards such as RX 7900 XTX or RTX 4080 Super are recommended. The game will also not run on graphics cards that do not have ray tracing hardware. This completely disables older generation GPUs.
Doom: The Dark Ages supports NVIDIA’s DLSS 4 technology and advanced graphics features such as path tracing. In this way, the visual quality and performance of the game can be kept at a high level at the same time. id Software’s idTech engine is known as a pioneer among modern game engines in terms of both stability and performance.
Doom: The Dark Ages will be released on May 15 and will offer a visual feast for PC players. However, you need to have powerful equipment to enjoy this experience. If your system does not meet these requirements, you may want to consider upgrading now. This new game of the Doom series is preparing to push the limits of graphics technology.