Dragon Age: The Veilguard was not a success for the publisher EA. The company believes that the company believes that the company has found. However, this contradicts a series veteran that was no longer on board at Part 4. He also advises to take a closer look at a much more successful role -playing game.
What about Dragon Age: The Veilguard? A current investor call showed that the fourth part of the role-playing series was unsuccessful for the publisher EA. The sales figure remained by about 50 % below expectations.
The release was accompanied by some controversy. The game itself mostly received good reviews from the specialist press.
EA recently named the wrong orientation of the title as the reason for the flop. As a pure single player experience, The Veilguard would be missing the shared world aspect of an MMO. In addition, there is no live service content, a roadmap or the like.
The author of Dragon Age: Origins, the first offshoot of the series, was no longer there in part 4. But he heard the statements of EA and reacted to it.
A good advice to EA
Who is it about? David Gaider was responsible for Origins. He was Lead Writer and is responsible for the design of the world of Dragon Age.
In 2016 he left bioware after 17 years. During this time, in addition to Dragon Age, he also worked on other well -known titles. For example Baldur’s Gate 2, Neverwinter Nights or Star Wars: Knights of the Old Republic.
What does the author say? Gaider posted a statement on Bluesky on the failure of The Veilguard. In it he tries to put himself in the position of producers at EA. They don’t know much about games, more about numbers.
Live service games would be successful, which is why companies like EA tend to do this. Gaider admits that he can understand this somewhere – provided that you don’t understand much about games.
If a single player game like The Veilguard flops, you wonder what that is and why you still publish such titles.
There are certainly all kinds of teachings that a company can draw from a game like The Veilguard, but “maybe it should have been a live service” seems to me to be a bit short-sighted and selfish.
David Gaider via bluesky
Choosing live service to make more money is avoiding the needs of the players. Appropriately, Gaider has good advice on the publisher.
What is the advice? His statement ends Gaider with an important tip:
You have an IP that many people love. Deeply. At her heyday, she sold well enough to make you happy, right? Take a look at what it did best when it was best sold. Follow the example of Larian and sit on it. The audience is still there. And it is waiting.
David Gaider via bluesky
At this point, Gaider refers to the success of Baldur’s Gate 3 and its studio Larian. After all, the role-playing game hardly followed a gaming trend and relied on pure single player qualities. The core and identity of the IP were not lost.
Dragon Age: The Veilguard could have moved too far from the target group. Long -term fans were not entirely satisfied with the realignment. Perhaps new players will enjoy it for that. At least that was the conclusion of Meinmmo editor Benedict Grothaus: The latest Dragon Age in the test: The Veilguard is the ideal Dragon Age for everyone who does not yet know Dragon Age