The big strategy game for Warhammer on Steam strengthens two -headed demon: fans celebrate it

Total War: Warhammer 3 celebrates the release of Patch 6.1 today. Many changes even make one of the weakest political groups more powerful and fans can hardly wait to see the two-member chaos-demon Kairos in action.

Which faction is meant? Total War: Warhammer 3 is the largest strategy game in the series (via Steamcharts), with which you can carry out huge real-time battles in the well-known franchise and have to prove yourself with your army.

With Patch 6.1, which has only recently appeared, many changes were carried out, including adjustments to the Tzeentch faction, which has been shadowy in the south of the world map since the game was released. But Cairos should now be more powerful and fans are excited to see how this will behave on the battlefield.

The trailer for the Kislev Group from Total War: Warhammer 3 on Steam

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Mighty chaos demon suffered from a bad starting point

What was the problem with Cairos? Cairos was a powerful hero in itself. However, he had one of the worst starting positions in Total War: Warhammer 3. The feathered Demon Cairos starts in the very south of the map: his natural conquest campaign leads him to the east.

However, it is attacked by a strong enemy faction from the West.

Therefore, his campaign is particularly difficult, because if you are not careful, after just a few rounds you lose your capital against an insidious guerrilla lake. The ability of Cairos are also designed in such a way that it takes a while to become strong.

“Time to play Cairos”

So Warhammer 3 is now changing Kairos: There are some changes in the game mechanics of Cairos. He gets a new skill stree and the way it builds and when he receives which units have been changed.

The most important change, however, is that Kairos is now starting with two cities, one continues to be in the south, but a second city far in the north.

What do players say about Cairos? According to the fans, they are excited to see how Cairos can prevail in the game after his changes. Rare_cobalt on Reddit finds it blatant that Kairos can now start with two cults at the beginning. Other players agree and add:

  • “This will also make the achievement for the unique building much less difficult. That was one of the last successes that I have released.” – Reason rob
  • “There was recently a discussion in which this was brought up as an idea for the demon prince to give them more options, since some starting cults are already established, and I am very happy that they implemented this, because it is a great idea to get some variety.” – Trixie_One
  • “I am a big fan that Kairos gets 2 starting cults. This means that you can teleport yourself and change the starting position for those who do not want to have endless hordes of skipping lizards! Looks like 1 in Bretonnia and 1 in the northern chaos deserts.” – Baddude1337
  • “Yes, an incredibly good change.” – buggy_envirste
  • “Time to play Cairos” – Billiebol
  • Were that all changes? In addition to Cairos, the Kislev faction also received many changes. Even so many that our Warhammer expert Benedict Grothaus said that the developers had changed almost everything to Kislev. You can find more about this here in the overview: The big strategy game on Warhammer on Steam changes a faction so much that it sounds like a completely new one

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