Marvel Snap is the new phenomenon of collectible card games. A formula that seduces because of its fun and nervous gameplay. Today, we give you the keys to get started with our best pool 2 decks.
Taking up the Marvel multiverse to perfection, Marvel Snap is gradually establishing itself as a reference in the vast world of CCGs or collectible card games. In addition to its creative direction, respectful of Stan Lee’s comics, the game offers a rhythmic formula that is complex enough to appeal to veterans of the genre, and easy to access to convince neophytes. Its short but intense games made diverse by the multiplicity of fields which profoundly modifies the course of certain matches. Today, we focus on pool 2 decks, and the best options to easily win your matches.
- Sunspot: gains +1 power at the end of each turn for each unspent energy point
- Iceman: take a card from your opponent’s hand
- Angela: gains +2 power when you play a card on its field
- Scorpio: inflicts -1 power on your opponent’s cards
- Scarlet Witch: change the field to another
- Lizard: inflicts -3 power on a land if your opponent has 4 cards on it
- The Punisher: gains +1 power for each card your opponent places on this field
- Killmonger: destroy all cards with 1 mana cost
- Shang Chi: destroy all of your opponent’s cards on this field that have more than 9 power
- Enchantress: negates all permanent abilities of your opponent’s cards on that land
- Hobgoblin: your opponent gets this card
- America Chávez: this card will always be drawn on turn 6, and not before
To get off to a good start in your ascent of pool 2, you can start with a control deck that will allow you to easily manage your opponents. This deck relies on a lot of control effects, giving you plenty of options to put some thorns in your opponent’s foot. For the start of the game, you can rely on Sunspot and Iceman to easily recover power points and handicap your opponent. Angela and Scorpion will allow you to challenge land your opponent is investing heavily in, much like the Punisher.
Killmonger can be a very good option to recover land held by weak cards, but be careful not to kill your own cards unnecessarily. Shang-Chi is the ultimate argument to counter high potential cards, just like Enchantress which counters all permanent effects. Finally, Hobgoblin is the ultimate argument to annoy your opponent, while America Chavez will allow you to recover the lands cleared by Enchantress and Hobgoblin.