Thanks to Fellowship, I can finally show my friends why I love MMORPGs so much, without spending hours leveling

Fellowship is a new game on Steam and describes itself as a multiplayer online dungeon adventure and throws you and your group into dungeons like you know them from MMORPGs.

Anyone who plays MMORPGs knows that the leveling phase is usually one of the more boring parts of the game. It often serves as a mixture between a tutorial and filler content that is intended to prepare players for the endgame.

Anyone who wants to convince their friends to play MMORPGs usually fails because no one wants to spend so long leveling up until they get to the point where the game is really fun – the dungeons. And that’s exactly where Fellowship comes in.

Who writes here? Cedric Holmeier is a freelance author at MeinMMO and has already spent thousands of hours in MMORPGs. He was able to play Fellowship together with the developers.

You can watch the trailer for Fellowship here:

Fellowship shows in the trailer that you don’t need an MMORPG for dungeons

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Dungeons, but no MMORPG

What kind of game is this? Fellowship isn’t officially an MMORPG, but it has taken the genre’s dungeons and turned them into a standalone game. So I can finally show my friends what I love to do in MMORPGs without losing them in the leveling phase.

The game is scheduled to be released in 2025 as a full-price title without Free2Play and without a subscription. A closed alpha will take place from August 15th, for which you can already register on the developers’ website.

Together as a group of four players, you can conquer dungeons with your friends or other people you can find via the group finder or matchmaking. You are not limited to the typical MMORPG classes.

Instead of classes like in MMORPGs, Fellowship has characters like in League of Legends, each with their own abilities. It is also up to you which group constellation you tackle the dungeon in. In the test with the developers, 2 DDs, tanks and healers were available, but more will be available when the game is released.

In Fellowship there are only four players allowed into the dungeons.

Dungeons for veterans and beginners

How do the dungeons work? The heart of Fellowship are the dungeons. The developers differentiate between two different modes:

  • The quick play mode gives you a boss and some trash mobs along the way. To complete the dungeon, you have to eliminate a certain number of enemies and defeat the boss. The dungeons in the quick play mode should take about 10-15 minutes and are not too challenging.
  • For experienced players, the Ranked Dungeons are the place to go. The Ranked Dungeons offer several bosses and usually last around 30-40 minutes per dungeon. What’s special about this mode is that players can choose the level of difficulty themselves. They can also turn MMORPG elements like aggro meters and ability interruptions on and off. If you like it even more difficult, you can heat up your dungeon with a meteor storm, for example. The developers want to ensure that veterans and beginners alike get their money’s worth.
  • At the end of all dungeons you will receive loot and experience points to improve your character. The developers have said that there will also be different sets later on that can be combined with each other to create very powerful characters.

    Although the Fellowship doesn’t let us kill 20 wolves and get the chain from the old mill back for the farmer, you can unlock levels and skills in Fellowship. There is also a proper skill tree. This should be easy to understand and difficult to master and allow players to play in different styles.

    Dungeons Only – Does it Work?

    When I played with the developers, I was also interested in the replayability of Fellowship. The developers said that the difficulty of the dungeons could be increased almost infinitely and that even at the highest level, teams should be able to compete for the best times. The various modifiers should also allow you to customize the game.

    The dungeons never dictate a path that you have to take. It is up to the players themselves how they conquer the dungeon. The developers deliberately do not want to dictate anything to the players and are excited to see what the outcome will be. Even during the event, the developers let me choose which path I wanted to take.

    Fellowship didn’t invent the dungeons, but they did rethink them. For example, respawn points are guarded by larger mob groups or elite monsters. You also never have to kill all the enemies in the dungeon, but you can’t run straight to the boss either.

    Fellowship is therefore ideal for anyone who would like to do a few raids with friends in the evenings but simply doesn’t have the time to spend hours leveling, but also for anyone who likes to set exactly how difficult their dungeons should be.

    Tarisland also wanted to reduce the amount of time it takes to play an MMORPG. Although the game has a whole theme park, the game already seems to be struggling a little one month after its release: This is how the new MMORPG Tarisland is doing one month after its release

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