The mammoth project Star Citizen has no release date, but it took a lot of money and time, so much time to develop something special. This emerges from the letter from Chris Roberts to the players and supporters at the turn of the year to 2023. Good news everywhere you look. Well, except for the schedule.
What are common allegations against Star Citizen? There are two major allegations against Star Citizen:
More players, more money, more staff than ever at Star Citizen
This is the status now: Above all, the second accusation “The release is not worth it” seems to be indirectly confirmed by Chris Roberts in a letter to the players. Because the message from the letter is: “Everything is going fantastically.”
Roberts elaborates:
The money is also flowing like never before:
And there are also endless employees: 861 employees are now working on the mammoth game.
“500 million €” project Star Citizen takes an important internal step to become a “real MMO” – but from the outside comes ridicule
The big feature of 2022 did not go live in 2022 after all
And what about progression of the game? At one point, there’s something like a “negative comment” in Roberts’ jubilation.
When looking back on last year, it says in a subordinate clause: The big feature that was planned for 2022, the persistent universe, was not live in 2022, but it was gotten on the test server. At least something.
Roberts then emphasizes how great and elaborate a persistent universe is for an “MMO with millions of players”. He doesn’t know of any other “large-scale MMO” that even tries to do that.
Project is something very special – would be impossible with a typical publisher
Doesn’t it take him too long? Roberts makes a virtue out of necessity. He once again plays the narrative that the “Star Citizen” project may take an extremely long time, but it is also something very special.
Because something like this is only possible with the support of the players. A normal publisher, especially a listed one, would never give the development team the time to create something awesome like this:
“There is no other way to build Star Citizen without the community-driven model. The investment of time and money is too expensive for a normal gaming publisher.”
This is behind it: In the letter, Roberts proves once again that he is a master at explaining to players that they are a part of something unique. You can’t contradict him on that either
This narrative that “normal games” are so severely restricted by the publisher’s obsession with profit and that crowdfunding is needed to develop something unique has long been advocated by Star Citizen supporters:
Finally, Chris Roberts said once again that next year will be big for Star Citizen. Probably the biggest year so far.
More about the game:
After 12 years and $504 million, Star Citizen explains its skill system