At the MMORPG Star Citizen, an experiment was completed over the weekend, March 9th and 10th, which is officially still covered by a confidentiality clause: players were able to travel from one system to another for the first time. For Star Citizen fans, this is a milestone that opens the door to MMO gaming in which an unlimited number of players can play together in a huge world.
What kind of milestone is this?
Jump seamlessly from system to system, from server to server
Why is that so important? The PCGamesN site explains: The gag here is that every solar system in Star Citizen runs on individual servers or server clusters. Therefore, seamlessly switching from one system to another system is an astonishingly complex engineering problem that CIG has been working on since 2017.
This is why successfully switching from system to system is such an important tech milestone.
In theory, this could create a huge game in which players move from server to server within an interconnected universe. With server meshing, Star Citizen could grow indefinitely.
How did the test go? The secret test was closely watched by fans over the weekend and people cheered on Reddit when the servers reached their full capacity of 400 and everything apparently worked smoothly.
As PCGamesN reports, the switch between systems was probably done via placeholder graphics that were in the “tunnel” through which players flew. A spaceship graveyard with destroyed ships is said to have emerged on one side of the connection.
But in general the community was said to be enthusiastic about this tech milestone.
So everyone is excited? No, Star Citizen is viewed much more critically in the mmorpg reddit than in the Star Citizen reddit.
One looks at the enthusiasm with skepticism: After 11 years and with the most revenue of all time, Star Citizen still has neither a single player nor a multiplayer experience and is just a tech demo.
But even here, defenders of Star Citizen say: server meshing is a technique that has never been used before. If this works, it could radically change the gaming industry because it ultimately allows an infinite number of players to play together in real time in a massive mega-universe.
Server meshing could realize what Herman Narula once promised us:
What happened to the man who got $500 million and promised to build the MMORPGs of the future?