Sony promises the game will be brutally brutal

Sony promises the game will be brutally brutal

God of War Ragnarök will be extremely brutal. In any case, this is what Mihir Sheth guarantees (fight designer) in an interview with Vandal. “We’ve increased the level of brutality significantly, and I think that’s something that makes certain aspects of the game particularly fun.he explains. In God of War 2018, when you pick up Choas Blades, you don’t really get to see them deal the same damage as in previous episodes. The way they knocked down enemies was very brutal, and that’s something we wanted to bring back into God of War Ragnarök. Suddenly, the mechanic that allows you to stun enemies and grab them with R3 to execute them is even more violent and fully solicits the ax and the Blades of Chaos.

God of War Ragnarok

Naturally, such punishments would have no flavor without a worthy bestiary. A point on which Mihir Sheth reassures by affirming that if SIE Santa Monica Studio had to restrict itself four years ago, this time, the teams were able to integrate all the creatures and bosses they wanted, with in particular a design specific to each of the Nine Kingdoms of Norse mythology. In the same order of ideas, Bruno Velazquez, the animation director, recently indicated that the PS4 version of God of War Ragnarök did not limit the ambitions of the developers in any way.

There are a number of things that we absolutely wanted to achieve such as closing the story, doubling the cast, having a richer bestiary, or even creating executions specific to certain weapons. Everything we wanted to integrate from the start, we were able to do on PS4he pointed out. As a result, we never had the feeling of being hampered by technical constraints. The PS5 was just a way to make the game better.“For the record, the release of the game is set for November 9. One more thing: watch out for the big leaks currently circulating on the Web if you don’t want to be spoiled for the story of God of War Ragnarök.


jct-tech-game