After major criticism of Patch 1.1.0 and Season 1 in Diablo 4, Blizzard spoke to the community in an emergency stream. There the bosses explain how the patch came about, what is now improving and promised that something like this will never happen again.
Key points from the stream:
When are the changes coming? So far, there are no concrete dates for each of the changes. However, during the night (German time) there will be a hotfix that will adjust nightmare dungeons. Patch notes will follow.
In addition, patch 1.1.1 should be released in “the next few weeks”. More information will be available at the next Campfire Chat on Friday July 28th. What we already know, you will read shortly on MeinMMO.
However, the developers also explained in the stream why the changes came about in the first place and answered questions from the community. They have already revealed some of their plans for the future.
“If it’s not fun anymore, we’ve failed”
Associate Game Director Joe Piepiora and Game Director Joe Shely spoke on stream about both the reasons behind the patch 1.1.0 nerfs and the changes that are yet to come.
As in a previous talk, the short explanation is: nerfs come because they are necessary. Vulnerable and cooldown reduction, for example, were too strong properties that limited build options. But that is exactly what we want to ensure.
The biggest problem with this is that, above all, multipliers that are too strong ensure immense numbers that can only be achieved in this way. This is not how builds should work, there should always be alternatives.
However, nerfs like those of the sorceress and the barbarian are not effective. The fun must be maintained, even with adjustments. Specifically, it said: if a build is OP, then it should remain so until alternatives can be offered. Only “game breaking” things are reacted to immediately.
However, the goal is always to ensure the widest possible range of builds that players can try out. It shouldn’t need “mandatory” skills like anything with vulnerability. In addition, the patches should better adjust the screws in the future and be announced early.
Tons of new content for the future
After the explanations there was a Q&A with the community. You can watch the full video on YouTube, we have summarized the most important points for you here:
There were also questions about features like build loadouts and a party finder. Both are things that the team keeps talking about, but nothing concrete can be said about them yet. So the features are certainly far in the future if they come.
However, there have already been a number of hotfixes that have reversed the changes made in patch 1.1.0:
Blizzard nerfs one of the best ways to get Legendarys too hard, straight back rowing