A 4-minute video of Skull and Bones, which Ubisoft forgot and has been silent for a long time, has leaked.
It’s been a long time since it was announced Skull and Bones video It’s 4 minutes long. This leaked video informs players about gameplay footage, game mechanics and general editing. A character creation screen is not seen in the video, but we will probably control the character we created ourselves.
Skull and Bones video shows the dynamics of the game
With this character, we will go to the mainland in abundance and collect the missing materials on our ship. Our journey, which will start with a small ship at the beginning of the game, will progress to larger ships and more experienced personnel as you gain power and money. It is said that each ship will have its own unique characteristics. We will be in control of both the health of the ship and the morale of the crew while we sail on the open sea. The fact that both are in good condition seems to be an important criterion that will affect the course of the game.
If you don’t keep the morale of the crew high and provide them with enough food and water, they can rebel after a while and take control of the ship. Apart from that, if your ship is sunk by enemies during a battle, you will respawn on the nearest land. When you buy a ship again and set off, you can go to the place where your previous ship sank and get back a few materials from your sunken ship, but other players can take it as well as you can. The map will be full of treasures to discover and wild animals to hunt. You will be able to use the meat and skin of the animals you hunt.
You will need to do crafting to improve your ship. For this, you have to go to different points on the map and get valuable metals and woods. You will have to design both crafting and your staff according to your playing style. If you want to be faster, you should buy lighter weapons rather than heavy weapons, and of course the appropriate crew. The release period of the game developed by the Ubisoft company is still unclear.