William Shakespeare’s iconic work, Macbeth, comes to life as an interactive video game in neo-noir style. The game will be released in 2025.
The Royal Shakespeare Company is turning famous English playwright William Shakespeare’s classic work Macbeth into a video game. Lili This interactive production, called , was introduced as a “screen life thriller” in which you gain access to the personal devices of a modern Lady Macbeth. Designed in neo-noir aesthetics, the game takes place in today’s Iran, a world where surveillance and authoritarian regimes are a part of daily life. Players will have the chance to shape the story by making decisions that affect Lady Macbeth’s fate.
Lili: A Neo-Noir Interpretation of Macbeth
Lili puts a modern spin on Shakespeare’s Macbeth. The story of the game progresses through the personal devices of Lady Macbeth (referred to as Lili in the game). Developed in collaboration with the Royal Shakespeare Company’s New York-based independent game studio iNK Stories, this game combines live-action cinema with an interactive gaming format. In this way, players will be able to direct the story by fully immersing themselves in Lady Macbeth’s world.
The game’s creative team is supported by iNK Stories, which has previously created award-winning indie games such as 1979 Revolution: Black Friday. Famous actor Zar Amir plays the character of Lady Macbeth in Lili. This strong staff and innovative approach aim to distinguish Lili from other interactive games.
The Royal Shakespeare Company stated Lili’s release date as late 2025. The play targets both Shakespeare fans and play enthusiasts by combining a classic work with modern technologies. Lili will not only be a game, but also a cultural experience.
Shakespeare’s immortal work, Macbeth, appears again with Lili as not only a play but also a work of art. It adapts a classic story to the present day, dealing with modern themes such as surveillance and authoritarian regimes. This game, which has already aroused great curiosity, will offer an unforgettable experience by bringing together the worlds of literature and games.