Shadow of Mordor’s legendary Nemesis system has been developed for a very different purpose than known.
Developed by Monolith and released in 2014 Shadow of MordorIn the gaming world, he managed to make his name known with the innovative Nemesis system. This system added a unique depth to the game by making players recognize their enemies, remembering past encounters and pursuing revenge. However, former Warner Bros. The statements made by the Games manager Laura Fryer revealed that there was a more commercial plan behind this mechanism. According to Fryer, the Nemesis system is essentially designed to reduce second -hand game sales.
Shadow of Mordor’s Nemesis System
According to Fryer’s statements, Shadow of Mordor developers took lessons from the second -hand sales problem in games such as Arkham Asylum. The players returned in a short period of time after purchasing games and receiving other games caused developers to lose income. “This was a good thing for stores and players, but it was a disaster for developers, Fryer said Fryer. Because developers were just making money from the first copy of the game.
The Monolith team, who wants to solve this problem, has improved the Nemesis system to keep players in their hands for a longer time. “We were looking for a method to connect players to the game and keep the disk in libraries. Nemesis system served this purpose,” he said.
The Nemesis system was highly acclaimed with Shadow of Mordor and the sequel to Shadow of War. However, the use of this system, Warner Bros. by 2036 by patented. This prevents other game studios from developing similar mechanics. With the closure of Monolith, the future of the system remains uncertain.
The Nemesis system, which was initially used in the Wonder Woman game, was shelved with Monolith’s withdrawal from the project. Nevertheless, the development of such a mechanism in the game world for a commercial purpose offers an interesting perspective on how the creative processes in the sector are shaped.