In the Monster Hunter Wilds beta, the combat felt unusually slack. The “oomph” of the monster slayers was missing. Now it is clear: the so-called “hitstop” should return in the release version.
What is the “hitstop”? This means the short-term slowdown in the game that occurs as soon as you hit a monster with a particularly hard hit. In this way, the force of the attack is particularly noticeable on the monster hunter in front of the screen.
Exactly this “hitstop” was radically shortened in the Monster Hunter Wilds beta. The result: Many experienced players of the Monster Hunter series criticized the combat experience in the test. The “oomph” and “oomph” are missing from hits. Now it’s clear that the feedback has reached the developers!
Fresh gameplay from Monster Hunter Wilds:
“Hitstop” is making a comeback
Has the combat experience improved yet? Thanks to a preview event at Capcom in Osaka, Japan, it’s clear that the developers have already processed the feedback from the beta testers. Austin Wood of gamesradar.com reports that the “hitstop” is back in the current version of the game, which would immediately make combat feel more powerful and satisfying.
This finding is also underlined by a post from Creative-Desk-9346 on Reddit, which included a short video clip from the game in which you can see the short delay.
In a group interview, director Yuya Tokuda confirmed that they were only too happy to switch back to the usual gaming experience after the beta. Adjustments to the “hitstop” were only made because there was a lot of criticism from overseas after the launch of Monster Hunter World.
Accordingly, they were very happy with the feedback from the beta because the “hitstop” was simply part of the Monster Hunter experience.
Further adjustments are planned for the final launch so that finishing moves, for example, will feel as powerful as possible. By the way, MeinMMO editor-in-chief Leya Jankowski was also there and brought some more exciting findings with her: I was able to play the full version of Monster Hunter Wilds in Japan for 7 hours and one thing particularly caught my eye