Before adding:Because we wanted to create the best PS4 game possible, we pushed the boundaries in terms of visual fidelity, content, story. On PS5, it’s more about haptic feedback, 3D audio, high framerate, more detailed graphics and textures. It really is the icing on the cake. Naturally, playing on PS5 is the solution to enjoy the game in its best form, but on PS4, God of War Ragnarök is one of the games that pushes it to its limits.“
Bruno Velazquez ensures that at no time did the teams have the impression of being handicapped by the PS4. “There are a number of things that we absolutely wanted to achieve such as closing the story, doubling the cast, having a richer bestiary, or even creating executions specific to certain weapons. Everything we wanted to integrate from the start, we were able to do on PS4he explains. As a result, we never had the feeling of being hampered by technical constraints. The PS5 was just a way to make the game better.” Speaking of the PS5, let’s remember that God of War Ragnarök will be able to run in 120fps. Yes, it’s going to be the big treat.
The release of the game is scheduled for November 9, knowing that our test will be online on November 3 at 5 p.m.