A small program called Lossless Scaling, which you can find on Steam, promises better performance of your games, no matter which graphics card you use. Meinmmo has bought the tool and tried several MMORPGs.
What kind of tool is that? Lossless Scaling is a small program that you can buy on Steam, for example. The current price: narrow 6.89 euros. The promise: better performance of your games, through frame generation and various scaling options, even if your graphics card is actually too weak to reach high FPS or to be able to perform the native screen resolution.
Remarkable: Lossless Scaling has been around since December 2018, but the tool was only something like an insider tip for a long time. This has only changed through the latest updates. The new adaptive frame generation in particular is very well received by many buyers. The 21,382 reviews of 88 percent are positive on Steam.
Practical test in mmorpgs
How does Lossless Scaling do in MMORPGs? This is exactly what I looked at over the past few days, in several online role-playing games that are currently slumbering on my hard drive. I played this on the following system:
Who is testing here? Karsten Scholz is not a tech expert, but “only” the MMORPG connoisseur at Meinmmo. He was therefore not concerned with what happens under the hood, but whether you actually get a better gaming experience in MMORPGs through activated frame generation in practice.
The scaling options of Lossless Scaling do not bring me too much because my PC has no problem with displaying current MMORPGs with the resolution 2560 x 1440 for high graphics settings. However, I was excited to see if I notice a noticeable improvement when Lossless Scaling screws up the number of frames per second on the maximum of 144 fps that can be found for my monitor.
For the test, I went to the various MMORPGs where the FPS likes to look down: in busy capitals or activities with many opponents or fellow surgeons.
What settings did I use in Lossless Scaling? Like every good normal user, I didn’t want to stay with instructions for long and therefore got a setup of options from the net (via YouTube), which should be great for most beginners.
For the test runs with Lossless Scaling, I also followed the tips on the net and have limited the FPS to half of my targeted target value in the respective games: 72. In the way, it is particularly easy for the tool to reach, hold the desired 144 fps and thus constant a liquid image – if possible without graphic artifacts.
Lossless Scaling in New World
Practical impression: In theory, the image should be more fluid if the FPS number corresponds to the optimal value of the monitor. In New World, the difference was at least for me with the naked eye.
Lossless Scaling in Throne and Liberty
Practical impression: Throne and Liberty not only looks great, it also brings together a lot of player characters in certain places, which means that the FPS can fall. With activated frame generation, I was therefore able to perceive a noticeable improvement here. There was less often micro -polluters and an overall more fluid image structure.
Lossless Scaling in Elder Scrolls Online
Practical impression: Unfortunately, during my test, no Cyrodiil battle raged with dozens of participants. That would have been the best test case for the program. On the battlefields and in the dungeons and cities of Tamriel I could not see any difference with the naked eye.
Lossless Scaling in Lost Ark
Practical impression: Although there is a lot on the screen in Lost Ark, for example, if you take it up again with hordes of opponents in a chaos dungeon, but the FPS rate remains constant on my system. So high that Lossless Scaling makes no sense for me again.
What do players say about Lossless Scaling in MMORPGs?
I was curious about what experiences other players had with Lossless Scaling in MMORPGs.
If any of you have made practical experience from Lossless Scaling in MMORPGs, please do so in the comments!
In a video on YouTube, GREGG2G shows which settings he could use to bring his FPS in WoW to 120 to 240:
First conclusion about Lossless Scaling
Lossless Scaling seems to be-for the small price-surprisingly effective tool if you have a system that urgently can use the support for performance and refresh rate in games, but you do not want to put the enormous sums on the table for appropriate hardware upgrades.
As far as our test system is concerned, it is probably too potent. With three out of four MMORPGs, Lossless Scaling didn’t even have the opportunity to let his muscles play. With the upcoming generation of online role-playing games, it could already look different: The 5 most beautiful MMORPGS 2025 show that a new graphic age begins