Polish gaming studio wants to bring all employees into an office building that is probably far too small

A Polish developer wants to see each of his approximately 500 employees regularly in an office that is probably too small – including those from abroad.

Which studio is it? Aside from CD Projekt RED, our eastern neighbor is now home to several other major companies dedicated to gaming. In this case, it’s Techland, the developers of the zombie action parkour game Dying Light.

Dying Light 2: The trailer for the DLC “Bloody Ties”

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Compulsory commute with obstacles

What is Techland planning? According to a report by the Polish website cdaction, Techland wants every one of its approximately 500 employees to work in the office on a regular basis. This also includes all employees from abroad. We do not know how many this applies to. So far, around half of the workforce has worked exclusively from home.

All employees living in the studio’s unspecified area will be required to spend at least three out of five working days in the office, in a hybrid model. However, some roles will also be required to work on-site for the full extent of their contract.

Those coming from abroad will probably have to spend at least eight working days in two months on site in Wroclaw.

How is this to be achieved? How exactly developers from outside are supposed to meet this requirement remains unmentioned by our colleagues at cdaction. However, anonymous sources from Techland’s ranks have spoken to them about another aspect of the problem: the offices are far too small for such a drastic increase in staff at headquarters.

What’s the problem with the offices? It is difficult to judge exactly how big Techland’s premises are from the outside (Google Street View) and the sources do not provide any information on this. But since around 250 of the 500 employees have worked remotely so far, insiders say it is only possible to accommodate a small proportion of these additional people in Wroclaw on a regular basis.

Why is Techland taking this step? Techland only says that the reason for this measure is that they want to improve relationships within the studio. Against another background, however, the move away from the home office model that has been in place for years seems interesting: last year, the Chinese software giant Tencent acquired a majority stake in the Polish developer.

In another article, we tell you about something that Techland’s zombies from Dying Light would certainly be a little intimidated by at first: a combination of tank and fighter jet that would make an impression even in the universe of Warhammer 40k. However, the shivering will soon subside when it becomes clear that Big Wind is not a weapon, but one of the most impressive fire extinguishers of all time.

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