Do you know that when there is a certain thing that you can directly spoil the fun when you meet them? Several players meet and exchange ideas about what disturbs them the most in video games.
Which feature spoils the games? In the Reddit Forum, a user writes that there was a feature that takes 70 % of the fun. He would not be able to cope with it when the game withdraws.
The user disturb it when tutorial screens are displayed in the middle of the game. These would interrupt his flow of the game every time if he had just built up a combo in the fight.
He therefore demands that developers to stop with this “stop-and-go bullshit”. He would understand that he had to learn how the game works – but in a different way.
Avowed also falls through some players thanks to a feature:
Avowed – the combat system in the trailer
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Many players have a feature that bothers her
What else do the players annoy? The user triggers an avalanche of symptoms in which other gamers complain about further features.
Other examples, which are mentioned in the comments, are forced running sequences, inventory management or durability of equipment. It seems that there are many features that run through several video games and are not well received by many players.
Which games do it better? Another Reddit user calls a game that makes it just right with the tutorial. Runescape has a tutorial island on which the basics are taught. After that, one would be released into the wilderness with a “piss out” and on their own.
Portal is also a game that falls into the comments as a positive example. Here the title teaches you the basics. In order to check, for example, whether the player uses an inverted y-axis, the player has to look up and use his preferred direction.
Half-Life 2 should also have a great tutorial, because-there is none. The game should be ergonomically designed, in which the player is not interrupted.
What annoys you in video games? Write us in the comments in which feature you turn your eyes straight and lose the fun!
Another division, from which many players are currently annoyed, is that of the service games. The genre is fighting for the favor of the players. But they have to change so that they remain successful: Many “infinite” games fail or lose thousands of players – the developer of a shooter on Steam thinks that it is urgently needed to make changes in the genre