A new change about NVIDIA’s new RTX 50 Series graphics cards can badly affect the old games.
NVIDIAThe popular physics engine of a period on the RTX 50 series graphics cards ends Physx support. This decision may affect games, which were published in the 2010s and based on Physx technology. This technology, which offers more realistic particle effects and physical simulations in old games, will no longer be supported with new cards.
Why was NVIDIA Physx important?
PHYSX drew attention as a technology developed to integrate physics simulations into games in the early 2000s. With NVIDIA’s acquisition of Physx in 2008, this technology started to be run over the graphics cards and used intensively in games like Batman: Arkham City, Borderlands 2, Assassin’s Creed IV: Black Flag.
Physx has made features such as particle effects, destructive environments and dynamic fluid simulations in games. For example, details such as damage to the walls in the Batman: Arkham series, the winds thrown in the wind and the smoke effects came to life with the contribution of Physx. However, with the RTX 50 series, 32-bit applications that support this technology will no longer be run.
NVIDIA’s decision may lead to a significant performance decrease in old games. Since the RTX 50 series does not have Physx support for cards, these tasks will be transferred from GPU to CPU, which may cause square speed in games. For example, in games like Borderlands 2, Performing Performance Problems may occur while Physx is open.
The removal of Physx is also a problem in terms of game protection and accessibility of old games. As new equipment is switched, the original experience of games that work with such old technologies may not be preserved. The NVIDIA has announced that 32-bit applications on 50 series cards can no longer be developed on the CUDA platform and that they cannot be extracted.