The Witcher 4 director announced that each NPC will live their own story and the game will offer a more realistic experience.
Witcher 4aims to offer players unprecedented realism. Sebastian Kalemba, the director of the game, stated that they aimed to create a world where each NPC lives their own story. The characters’ behavior, emotions and general attitudes will be designed to give players the feeling of a living world. This approach aims to offer an experience that is much more advanced than CD Projekt Red’s previous games.
NPCs Will Be More Realistic in Witcher 4
The Witcher 4 director stated that NPCs will be more than just side characters and that each of them will offer interactions to the players with their own story. “Each NPC will appear to be living their own story,” Kalemba described this innovative approach. The official trailer for the game showed a scene in the village of Stormford where a group of villagers force a little girl to pray in the woods. This scene stood out as an example that showcased the NPCs’ emotional depth and contribution to the story.
With this new approach, CD Projekt Red aims to offer players a more immersive world. But some critics are wary that these statements could be a marketing tactic. Players are wondering whether the game can really achieve the promised details.
The Witcher 4 is being developed more carefully after the controversial launch of CD Projekt Red’s Cyberpunk 2077. The studio is working for a smoother launch this time, and it is said that the game may avoid some platforms such as Xbox Series S.
Witcher 4, in which Ciri has been confirmed as the main character, has created great excitement among fans of the series. However, the release date of the game has not been determined yet. CD Projekt Red aims to bring a new standard to the gaming world in terms of both visuals and storytelling with Witcher 4. Players are eagerly waiting to see if this epic RPG can live up to its promises.