New MMORPG of a legendary developer is already in the alpha, collects over $ 1.5 million again

The Kickstarter campaign of the SCIFI MMORPG Stars Reach by developer veteran Raph Koster ends successfully. The team behind the game was not only able to collect a multiple of the targeted sum, but also greet a new investor.

How did the Kickstarter campaign go? Meinmmo had already reported at the end of February 2025 that that
“Playable Worlds” team of the SCIFI MMORPG Stars Reach was able to reach the minimum goal of its Kickstarter campaign of $ 200,000 within the very beginning.

In the meantime, the campaign has ended and the ticker is on Kickstarter.com at $ 752,936 (equivalent: 698,550 euros). 5,318 supporters supported the project with their money. But that’s not the only reason why the crowdfunding campaign of Playable Worlds is a success.

In a post on mailchi.mp, the developers explain that thanks to the successful Kickstarter campaign, a first investor could be greeted to bring a sum to the project that should be higher than the crowdfunding result on Kickstarter.

This means that Playable Worlds can now have at least $ 1.5 million in order to complete the MMORPG already playable in a pre-alpha version.

A first trailer for Stars Reach from Pre-Alpha:

The new stars Reach shows the first trailer

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$ 700,000 for playable vampires

Which stretch goals are financed? In the case of Kickstarter campaigns, it is part of the fact that additional development milestones are unlocked when certain sums of money come together via crowdfunding. MMORPG fans who have an eye on Stars Reach can look forward to a total of 7 new features.

These include alliances for guilds, optical adaptation options for items manufactured, a comprehensive expansion of the construction system and four peoples. It has been clear for a little while that the Hansian, Hyugon and Feen come into play. With the Stokadi, shortly before the end, a vampire people qualified for the launch. A new blog post on kickstarter.com shows the first artwork.

Who is behind the project? The industry veteran Raph Koster was the lead designer of Ultima Online (published in 1997) and the Creative Director of Star Wars Galaxies (2003). The veteran is also known for its development in development: In an interview with Meinmmo, Koster spoke about the development of the MMOs and explained that WoW-Killer had killed almost MMOs.

However, the team includes many other veterans that have worked, for example, on Everquest, Everquest 2, Eve Online, Diablo 2, Diablo 3, Diablo 3, Starcraft 2, Star Wars: The Old Republic, Rift, Age of Conan and umpteen other known games.

What do I need to know about Stars Reach? The ambitions for the Galaxy Sandbox MMORPG are large. There are supposed to be hundreds of worlds that should feel alive and can be changed. The game should rely on an action -packed, but also tactically demanding combat system.

In the same way, however, there should also be peaceful paths where you can have fun with stars Reach. You should be able to create planetary cards, which can then be transformed into profit. Or you become an arch -badge, chosen governor or pursue a completely different profession within the economy powered by players.

As an ultimate challenge, you should even adopt an entire planet and build an infrastructure on this. The following report from July 2024 shows how big the team’s ambitions are: Stars Reach is supposed to do what World of Warcraft has done for Fantasy for science fiction.

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