New fantasy MMORPG focuses entirely on PvE, does not want to be as “casual” as the competition and does without extra costs

In a five-minute trailer, the developers of Pantheon: Rise of the Fallen reveal more about the early access launch of the fantasy MMORPG. Among other things, it talks about the new payment model and the content available at the start.

What kind of game is Pantheon: Rise of the Fallen? It is an MMORPG in a high fantasy universe. The game is based on classics such as Everquest and will enter Early Access in December 2024, although there is no exact date yet.

In a new trailer, Creative Director Chris Perkins gives a detailed overview of what you can expect at the start of Early Access. We’ll give you a summary of what was said.

You can watch the trailer here:

The trailer for Pantheon: Rise of The Fallen reveals what the MMORPG will offer in Early Access

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What will be playable in Early Access? You will initially have six of the nine planned races to choose from: humans, ogres, elves, dark myr, dwarves and halflings. Your chosen race will also influence which of the six zones you start your adventure in.

A classic MMORPG at no extra cost

There will be twelve different classes, including the paladin, rogue, wizard and ranger. Two more are due to be released before the game is finished. You can only level up your character to level 40 for now, and there will also be crafting professions and weather that you will have to adapt your character to.

A fact sheet with all the contents of the Early Access version can be found on the game’s website at pantheonmmo.com.

Pantheon: Rise of the Fallen aims to recreate the feel of classic MMORPGs and is not meant to be as “casual” as the games you may be used to, says Chris Perkins. It will be tough for loners, but team play will be rewarded.

How much will the game cost? Pantheon: Rise of the Fallen is taking a new approach to monetization. The previous pledge packs are to be replaced by a simple buy-to-play model.

The developers have not yet announced a price, but have noted that there will be no additional subscription at the start of Early Access. All content in this version will be accessible to everyone, at no extra cost.

Will the price for the MMORPG really be fair in the end? In the pre-alpha, players sometimes had to pay 750 US dollars to be able to play for six weeks. You can find out more about this here: A new PvE MMORPG is frustrating players because it suddenly demands a lot of money: “It’s dead before it’s even released”

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