“MMORPGs used to be more exciting because you could be evil”

Last minute The world stood up after Putins decision in

Have modern games taken too many liberties with us, making them too straightforward and predictable? We philosophize about the developments and trends of MMORPGs with Stephan Vogler, one of the founders and managing directors of Tibia (CipSoft).

The MMORPG Tibia (PC) and thus the MMO studio CipSoft have been around since 1997. The online role-playing game from Regensburg is internationally successful and recently celebrated its 25th anniversary. Leya and Schuhmann talked to Stephan Vogler, one of the studio’s founders, about MMORPGs through the ages.

Among other things, the three talk about how MMORPGs used to have more freedom. Back then it was easier to consciously choose to play an evil role. You could be unfair and mean to other people.

How many freedoms should an MMORPG give?

You can also listen to the podcast here:

Suggestions or criticism?

Here’s how you can help: By the way, you can actively participate in improving the podcast. If you have feedback such as suggestions or criticism or just want to submit a cool topic suggestion that urgently needs to be discussed, then have a look at our Discord server.

Alternatively, you can also send an email directly to [email protected] and let us share your thoughts. Write us your opinion in the comments.

mmod-game