Regardless of whether it’s Buy2Play like New World or Free2Play like Throne and Liberty: nowadays no MMORPG seems to be able to function without additional microtransactions in the form of an in-game shop and optional services. But not every genre fan likes that.
What was it like back then? When the first 3D MMORPGs were launched, there was already a battle between the subscription and free2play models. While Ultima Online relied on a monthly fee in 1996, Tibia, for example, already used Free2Play access when it was released in 1997.
It was clear back then: If you buy an MMORPG and pay for the associated subscription, you don’t have to worry about any additional expenses for the time being. All content is playable. At most, additional money comes in through the sale of large content expansions or through services such as server transfers.
Old School RuneScape has an optional membership, here is the Steam trailer:
When, after the enormous success of WoW, there were numerous other MMORPGs with large budgets that wanted to conquer the world of online role-playing games with a subscription payment model, several things happened in parallel:
Not the best possible gaming experience with an in-game shop
What’s the problem with microtransactions? Even the fairest Free2Play model has a negative impact on the game design and the gaming experience. You have to somehow get players to visit the shop and spend money there. There are psychological tricks behind every currency, every restriction and every freely distributed reward.
In addition, purely cosmetic items that are sold for money automatically devalue the rewards that can be earned. In many MMORPGs, you are now more likely to see who left how much money in the shop than you would be able to see who was able to overcome which challenge.
What does the community say about the status quo? These exact issues are currently being discussed in a post by KFPofficial on Reddit. He himself writes: “I just want a monthly subscription without cosmetics or other monetization. I’m sure that’s impossible in 2024. I just miss early EverQuest, man.”
In addition to Old School RuneScape, other positive examples are mentioned in the thread, such as Final Fantasy What should the payment model of your dream MMORPG look like? When someone announces an MMORPG like this, I take a seat at the front of the hype train