MMORPG ESO Responds to Angry Community – Changes Combat System for 5th Time in One Year

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The Elder Scrolls Online veterans have to put up with a lot. The combat system has been changed four times in just one year. But people continued to complain and demanded a fifth update, which is actually coming. We at MeinMMO summarize.

What has been changed? The last major update in ESO was Update 35. This brought the 4th change to the game’s combat system in just one year. Most importantly, there have been drastic changes to how auto-attacks work.

Light and Heavy Attacks should no longer scale with your attributes, causing you to deal between 6% and 11% less damage. This caused quite a stir within the ESO community, because long-term players in particular were annoyed by it.

Now the developers are reacting and changing their combat system for the 5th time in a year. With the next update, the changes from update 35 should be improved again and be less dramatic.

What will change? ESO developers are specifically responding to the feedback on the Light and Heavy Attacks. So they should soon scale again with attributes, just not as much as before. Nevertheless, your attributes should again have an influence on the battle.

In addition, all bosses from Veteran difficulty get less life points. Exactly how many depends on the boss, but the fights should be made easier in some respects to compensate for the missing damage.

The latest addon High Isle, on the other hand, is well received by the fans:

New gameplay trailer celebrates the release of ESO High Isle on PS5, PS4, and Xbox

“That’s just ridiculous”

What does the community say about this? She has a very mixed reaction. Some users are happy that ESO is taking on the criticism. Others, however, are convinced that the update will do nothing and that they will soon have to do a sixth revision.

The aspect that is particularly emphasized by the fans is that practically nothing seems to change at all and that they would therefore again be working past their goals. One fan wrote on the forum: “So you continue to nerf players and then also make dungeons easier to balance the nerfs? Then we’ll end up exactly where we started. That’s just ridiculous.” (via ESO.com).

Others, however, see no contradiction in this at all and say that this does not bypass the goal, but rather fulfills exactly this goal. There’s supposed to be less damage in the game overall, and the changes would do just that without destroying too much.

“They lower the DPS throughout the game and with it the actual damage that is dealt. So they achieve their goal of having less damage in the game while still keeping the bosses’ requirements at the same level so that even the hardest dungeons remain manageable.” (via ESO.com).

Do you actively play Elder Scrolls Online yourself? What do you think of the changes? Were you satisfied with Update 35, or are you happy that your light and heavy blows will soon be doing more damage again? Write it to us in the comments here at MeinMMO.

Incidentally, ESO is also one of the 15 currently best MMOs and MMORPGs in 2022 for us.

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