With the first expansion “Vessel of Hatred” rune words come to Diablo 4. We have summarized which ones there are and what they do in a list here on MeinMMO.
What are rune words? Diablo 4 will soon have runes that you can combine to create so-called rune words. There are three rarity levels for runes: magical, rare and legendary. The higher the rarity of a rune, the more powerful its effects.
Unlike in Diablo 2, a rune word in Diablo 4 consists of only two runes: a ritual rune and an invocation rune:
Runes of Ritual: collects offerings with certain conditions
Runes of Invocation: consumes offerings to grant a powerful effect
You can only put two runes in the sockets of your equipment and generally only in items that have two sockets (chest armor, leg armor, head armor, two-handed weapons). You can only use runewords if you own Vessel of Hatred.
Diablo 4: All runes and their effects
The runes of ritual set conditions that create “offerings” that you need for the runes of invocation. Runes of invocation then consume these offerings to activate their effects.
Rune words allow you to use skills from other classes. There are 17 runes of ritual and 28 runes of invocation.
Runes of Ritual
Yul, legendary:
Granted: 50 Offering.
Cast a skill with a cooldown.
Cir, magical:
Grants: 25 Offering.
Cast the same non-channeled skill 3 times in a row.
Ahu, legendary:
Grants: 10 Offering.
Lucky Shot: Up to 100% chance against injured opponents.
Neo, rare:
Granted: 300 offering.
Deal damage after not taking damage for 5 seconds. (Resets to invulnerable state).
Tam, legendary:
Grants: 25 Offering.
Cast a non-channeled skill.
Xol, legendary:
Granted: 150 Offering.
Harness the power of another class.
Zan, magical:
Granted: 150 Offering.
Casts an ultimate skill.
Feo, rare:
Granted: 1000 offering.
Be injured or lose control. (Cooldown: 20 seconds)
Noc, rare:
Grants: 5 Offering.
Applies a control loss effect other than Slow or Chill.
Cem, magical:
Granted: 50 Offering.
Effects Escape.
Bac, legendary:
Granted: 50 Offering.
Move 5 meters.
Primal, magical:
Grants: 10 Offering.
Your servant or companion kills an enemy or dies.
Yax, magical:
Granted: 100 Offering.
Drink a healing potion.
Poc, rare:
Granted: 2 offerings.
Consumes 5% of your max resource.
Moni, magical:
Grants: 10 Offering.
Casts a skill after moving. (Cooldown: 0.2 sec.)
Kaa, rare:
Granted: 2 offerings.
Lose 1% of your maximum health.
Lith, legendary:
Grants: 25 Offering.
Stands still for 0.3 seconds.
Runes of invocation
Lac, rare:
Requires: 800 Offering (Excess: Increased Duration) Cooldown: 1 sec.
Use Barbarian’s Call of Challenge to reduce the damage you take.
Ohm, legendary:
Requires: 500 Offering (Excess: Increased Duration) Cooldown: 2 sec.
Use Improved Barbarian Warcry to increase your movement speed and damage dealt.
Vex, legendary:
Requires: 400 Offering (Excess: Increased Duration) Cooldown: 1 sec.
Gain +3 to all skills for 5 seconds.
Even magical:
Requires: 25 Offering (Excess: gain multiple stacks) Cooldown: 1 sec.
Gain 2.5% critical strike chance for 5 seconds, up to 25%.
Xan, legendary:
Requires: 700 Offering Cooldown: 1 sec
Your next skill cast is guaranteed to critically hit and overwhelm.
Uses the Druid’s Dancing Lightning to track and damage enemies.
Tec, magical:
Requires: 100 Offering (Surplus: Increased Size) Cooldown: 1 sec.
Use Barbarian’s Earthquake to damage enemies within it.
Mead, magical:
Requires: 100 Offering (Excess: Increased Duration) Cooldown: 1 sec.
You leave behind Necromancer’s Desecrated Ground for 3 seconds to damage enemies within it.
Do, magically:
Requires: 100 Offering (Surplus: Additional grenades appear) Cooldown: 1 sec.
Use Hunter’s Flash Grenades to stun and damage enemies.
Sound, magical:
Requires: 25 Offering (Excess: Additional meteorites appear) Cooldown: 1 sec.
Uses the wizard’s meteorites to damage enemies.
Valley, magical:
Requires: 100 Offering (Excess: Additional swarms appear) Cooldown: 1 sec.
Use Spiritborn’s Contaminated Swarm to damage enemies.
Ceh, magical:
Requires: 100 Offering (Excess: Summons multiple wolves) Cooldown: 1 sec.
Summons a ghost wolf that attacks enemies for 8 seconds.
Function, production and location of the runes
How do runes work? In Diablo 4, runes work through the “Offerings” resource system. You generate them by fulfilling the conditions of the Rune of Ritual. The “Offerings” are in turn used for the Runes of Invocation to activate effects.
Example: With the Bac rune of ritual, you collect 50 offerings for every 5 meters your character moves. The Jah rune of invocation replaces evasion with teleportation and consumes 500 offerings.
You can create a surplus by creating more offerings than are needed. The surplus causes some invocation runes to apply a bonus to their effects.
Where do I get runes? You get runes of every rarity as drops from monsters all over Sanctuary. You can also craft runes yourself by “trading” certain runes at the jeweler. You can also craft mythic items with runes and a magnificent spark. Runes are also tradable and stackable.
The runes come with “Vessel of Hatred” in Diablo 4 and are only available to you if you own an edition of the expansion. Two experts have analyzed the runes and summarized which of the stones are the strongest. You can read more about this here: Diablo 4 brings back runes, experts show the best
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