Kingdom Come Deliverance 2 Guide for Thieves: sneaking, locking locks, pickpockets, thiefs

Regardless of whether you want to play a criminal or righteous Heinrich in Kingdom Come Deliverance: you can hardly avoid sneaking, locking locks and claws. In this guide, Meinmmo tells you what you need to know about the illegal machinations.

As in the first part, main character Heinrich also ends up in Kingdom Come Deliverance 2 in situations in which he should procure certain objects for clients or sabotage a person. In addition, there are the numerous closed doors and boxes that stand between the forged son and valuable prey.

And even if you are only targeting maroding mercenaries, raving thieves and murdering criminals, you may not want to switch them off in direct fight, but quietly and secretly.

In short: it is worthwhile to deal with skills such as locks and pickpockets, get an inconspicuous outfit for nightly sneaking actions and to acquire some thieves. In the following, Meinmmo summarizes everything important about life in medieval Bohemia.

By the way, you can find more tips and tricks in our guide overview of Kingdom Come Deliverance 2.

Heinrich’s turbulent life in just under 40 seconds:

Kingdom Come Deliverance 2: CGI trailer shows the turbulent life of Heinrich

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Crime is worth it

Here are some reasons why it is worth crossing the local laws in Kingdom Come Deliverance 2:

  • For many quests, you should get objects, sabotage people, manipulate the places or to switch off fies. The goal often makes it easier to achieve the goal. Sometimes it is simply necessary because bribery, open violence or dialogues are not options (even if Heinrich (still) the skills are missing).
  • Heinrich from everything has too little at the beginning. Thieves and poaching tours fill your penny bag and your stomach. You can find more tips on making money here.
  • Difficult struggles against an overnight number of opponents can be felt noticeably if you turn off the victims in their sleep, steal their equipment or poison the bubbling pot on the campfire.
  • Good starting point for thieves

    Very early in the main story, Heinrich is committed to gaining access to the wedding of Olda and Agnes. For this, the game suggests two options (which you can both tackle both):

  • Let yourself be helped by the blacksmith Radovan in the northwest of Troskowitz.
  • Visits Müller Kreyzl in the southwest of Troskowitz to get to the celebration from there.
  • While you are particularly aware of the smith … well … forging work, the mill near Müller Kreyzl reminds you of the Rattayer mill by Müller Peschek from Part 1. Because not everything is right there, and if you don’t bother you that Practice the tricks of pickpockets and locks there without disturbing someone.

    The Müller von Niedersemin is the first point of contact for thieves.

    Anyone looking for a gear in the second region around Kuttenberg around Kuttenberg will drop by in the dilapidated east of the city at the “Rattenloch” tavern. There have gang boss Chenyek and Co. one or the other order for you. In both places – rat hole and mill – you will also find teachers who can teach you a lot.

    On the following page you can find out everything about secretity and effective sneaking.

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