It urgently needs changes in the genre

Many service games are currently not doing well. Games become a million grave or struggle for the favor of their players. One developer now explains: Games urgently have to change in order to continue to be attractive. Because the market continues to develop and “endless games” have to do that too.

What about the market? “Final” games or in the technical language “live service games” are referring to constantly delivering new content. But the principle is far from working as well as before:

  • Apex Legends has recently suffered from falling players.
  • Concord has become a million grave for Sony and failed spectacularly.
  • Games like Destiny 2 and The First Descendant have problems keeping their players happy.
  • The Lead Legend Designer of Apex Legends, Devan McGuire, explained that Apex had to be “absolutely” developed because the players finally move on. All service games would have to develop so that they do not disappear from the market.

    In an interview on the start of Apex Legends Season 24, a new adrenaline syringe that reinforces every single weapon in the game, Videogamer respawn entertainment (the studio behind Apex Legends) asked whether the massive change in the gameplay was necessary in view of the major problems .

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    Games have to change so that they remain successful

    The developer said this: It is no longer enough to always deliver the same content, because the players would also change. Of course there are also regular players who play a title right from the start and would continue to do so. But you also have to pick up newcomers and keep older players on the bar so that they don’t stop:

    The longer a live service game exists, the more it has to adapt to the change of the audience. We have a lot of regular players who have been there since the first season. For respawn, the best way to achieve this is to regularly offer players a significant meta-change that offers a reset in relation to the importance of skills in APEX ‘.

    There are specifically three target groups that should not be forgotten:

  • Stem players, because they have been there for years and ensure steady sales. That is what McGuire means by “operating our core”.
  • The second group are the people who play the title for the first time.
  • And the third group are people who want to return and know what has happened in the past few weeks, months or years.
  • And it must be the goal of “offering a really good starting point for players who may have returned, have not played for a while or are even new players.” And that’s something that is really necessary according to McGuire, otherwise you are not successful the market.

    But not only service games flop mercilessly on the market: Unknown 9: Awakening should be the next big thing for Bandai Namco. You not only wanted to publish games, but also comics and books for the universe. But despite the efforts, nothing becomes of it, because the game is a flop: the next big gaming flop on Steam and PS5 to Concord comes from Dark Souls

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