GameStar editor and Twitch streamer Maurice Weber has already tested Sid Meier’s Civilization 7 extensively. In a video on YouTube he reveals his findings after 20 hours.
What do we know about Civilization 7? The new 4X game will be released on February 11, 2025 and makes some big changes. For example, you no longer only play one faction per game, but change it with each age – similar to the competitor Humankind.
The faction change in the game is one of the biggest innovations, but not the only one. You can find out more from Maurice himself in the video:
Lots of puzzle work with fewer mouse clicks
What else makes Civilization 7 different? Anyone who was bothered by constantly pushing construction workers around on the map should be relieved – the traps are completely gone. If your city grows, you place the new population directly on a field where they build a land improvement. However, the puzzle factor when placing districts does not disappear.
Additionally, new cities initially start out as communities. They convert their entire production into gold, but produce nothing themselves. Later you can specialize them, for example to supply food to a nearby city. It may therefore be worthwhile not to develop every community into a city.
Epochs and faction changes
How does the progression work? Civilization 7 now only has three eras: Ancient, Exploration and Modern. Each era has its own goals that you can achieve through different paths.
At the beginning of a new era, some things are reset:
When the epoch changes, you also choose a new civilization. However, you can’t choose them completely freely like in Humankind, but they fit either the leader or your previous people – the two are separate from each other. Alternatively, you can unlock races if you own a certain resource.
You can see Maurice Weber’s conclusion as a Civilization fan in the video. There is no longer a lack of alternatives – with Ara: History Untold and Millenia, two new competitors have recently appeared. But both games have the problem that they turn into too much work.