Sons of the Forest’s second content update is here, bringing a new cave, a new final boss, and a rain collector, among other things.
The survival game Sons of the Forest has been available on Steam for about a month now. As this is an Early Access title, the developers at Endnight Games continue to work on new content.
After the first major content update brought a glider and binoculars into play, the second update followed on March 23rd. What this included, we summarize for you here.
The Patch Notes – What’s in it?
What did the update bring? The update has a bunch of new content, but three innovations stand out as highlights. The survival title received a new final boss, who awaits you in the final cave system and is intended to make your life more difficult, as well as a new cave.
The update also brought a rain collector that players can build from a turtle shell. Accordingly, you are no longer dependent on having a river or lake next to your camp, even if this of course makes it easier to get water.
Here is a brief summary of the highlights of the update:
a new cave
in this cave you can now find the gold armor
a new final boss
a rain collector
Loot suitcases will now stay empty in single player after you loot them
the torch is now brighter in 1st person perspective
Items held in the left hand can now be used while gliding
This now also allows you to use the GPS while gliding
An admin system for the multiplayer, with which the host can adjust settings for the session
Rabbits and squirrels now try harder to escape from players and run faster than before
You can now find dead cultists on the map
Also, Sons of the Forest received some fixes. For example, fixed an issue where players had different seasons in multiplayer. Likewise, enemies can no longer spawn in your camp.
The full English patch notes for Content Update 2 can be found here:
features
Added new demon boss to end of hell caves
Added dead cultists to map
New double story cannibal hut type added
Added turtle shell rain collector
Added new tougher puffy variation
New surveillance room added to bunker residential
New cave system added
Added admin panel for admin clients
Additional story elements added
Added auto backup system when overwriting saves
improvements
Moved gold armor to new cave system
Removed keypad entrance to bunker luxury, will now need to open it an alternate way
Container items will now save their state in single player, so if they are opened or broken, they stay that way
Improved lit fire torch brightness when viewed in first person
Removed instant season switch logic from sleeping
Adjusted the min/max turbulence of wind to prevent extreme mesh distortion at highest intensity
Firewood now crumbles when it’s fuel is used up on fires, and can then be replaced with new firewood
Furniture or ziplines can no longer be attached to doors and gates
Repositioned dead sluggy in bunker residential making it possible to come back inside bunker
Player is now able to use most left hand items while gliding
Closing save menu will go back to game rather than pause menu
Changed face on maintenance keycard to not be player character
Improvements to Finnish and Traditional Chinese text
Improved look of old paper pickups
Added books to bookshelves in bunker luxury
Removed shotgun pickup from bunker luxury
Gold armor pickup visual is now the full armor and is positioned to fit on skeleton burnt model
Improved held location of flashlight and lighter when sliding
Added additional wakeup locations in hell cave
balance
Increased fullness from eating MRE’s and decreased fullness from eating cat food
Rabbits and Squirrels will now try harder to evade player and run faster
Added unique hit reacts to dining hall bosses and replaced their knockdowns from shotgun with smaller staggers
Player no longer takes survival stat damage while strung up on effigies
Gold Armor now absorbs 70% demonic damage instead of 90%
Increased burn time on camp fires
Increased fire fuel amount provided by leaves & cash by x10
Reduced chainsaw full charge duration
The flashlight will now auto replace the battery sooner so that it happens before the light begins to fade
fixes
Fixed item duping using storage holders
Custom day length settings will now work correctly
Fixed multiple cases of enemies able to spawn inside player built bases
Fixed pops on machete block animations
Fixed bloom on tech armor blowing out visually
General navmesh improvements
Fixed issue where leaving save menu would bring back HUD and leave menu state in pause menu
Fixed locking player movement when starting to dig to fix alignment issues
Floors no longer allow placing walls if there is a leaning beam above
If a held item is set to require both hands, the equip will now also drop any logs the player was holding, fixes glider disappearing when player attempts to equip it while holding a log
Can no longer drink water while swimming
Fixed missing cleanup of the player out of breath audio
Fix for players dying instantly if jumping in water and rebreather was out of air
Camp Fires will no longer set off fire sprinklers until the fire has been lit
Fixed issue with the player getting in to a bad state if they died while performing an interaction in their inventory, such as eating or crafting
Fixed issue where the player could get stuck in a bad state when equipping, stashing and equipping items very quickly
Fixing issue with the player sometimes being able to begin eating by using hotkeys while starting other actions
Fix for binocular visuals getting stuck on screen if the player opens the pause menu while using the binoculars
If the player is not grounded while the tutorial book is out, the tutorial book will be stashed
Items can be equipped while not grounded again, excluding books
Fix for campfires becoming interactable when the player is in another action if the player previously backed away from the fire while trying to light it
Fix for having to look away from the fire after lighting it before it would be interactable
Turtle Eggs will no longer hatch on shelves or on the players grab bag
Fix for GPS locator not being cleared after being picked up and loaded from a save
Fix for clicking anywhere in the grab bag taking an item back from Virginia if the player closed the grab bag while hovering over the missing item
Fix for items not being able to be equipped from within inventory if they were not left or right hand items
Tactical in coffin GPS locator will no longer show up after loading a save where the player has already picked it up
Fix for clients not being in sync with the host for season duration if the starting season was spring
Fixed issue with player out of breathe audio not following the player unless they are running
Fixed hovering over crafted items on the mat not showing the total number of owned items including the ones on the mat
Fix for player getting stuck in falling pose if quick select is opened at the same time as jumping
Fix for the player always triggering the logic to dismount from a rope when dying; This was causing issues with incorrect items being equipped after death
Fix for player being able to pull out their grab bag on fires when they do not have the grab bag
Fix for survival damage not working in save games
Multiplayer clients are now synced with the hosts stat damage and consumable effects settings
Fix for breaking unfinished tree cabin giving infinite logs
Fixed placement prompts staying behind when placement changes from valid to invalid in some cases
Fixed beam supported by walls not propagating destruction properly to linked strutted beam
Fixed some open edges on cliffs around world
Fixed some cases of trees vanishing when walking over some parts of map above caves
Fixed firewood giving different amounts of fuel for host and client in multiplayer games
Fixed snow appearing on some indoor plants in winter
Blood reveal on Demon should now match the body part hit
Fixed cut ferns flying up into air
Fixed Kelvin being able to burn to death from fires
Fixed some cases of AI actors getting into invalid states
Improved AI navigation in structures
Prevented some cases of animals and enemies able to spawn on player built structures
Prevented some cases of enemies attempting to move to stimuli they can’t reach
Fix For grab bag still being able to be equipped on garden plots even when the player does not have their inventory
Fix for player clothing blend shapes not applying correctly in certain situations in multiplayer
Fixed issue where other interactions would still be possible while the look animations were playing on equipping the book pickups
Planting seeds in gardens will no longer consume two seeds at a time
Item crates and containers will no longer look closed if the player opens them, runs away and then comes back to them in single player
Fix for players held items not being re-equipped if the player is wearing the rebreather and exits the water but the mouthpiece was not actively up
Fix for players not getting their items back if the end game cutscene is triggered before they have picked up their dropped inventory
Fix for all items always doing their first look action after the walkie talkie has been equipped
Fixed player stuck with open grab bag if campfire is destroyed while they’re adding something to it
Fixed interacting with light fire prompt multiple times while lighting a fire getting player stuck in falling state
Audio
Fixed fire ax and modern ax hitting metal sounding like hitting flesh
Waves on shore audio no longer set to streaming
Added some additional mouseover and pickup audio events for arrows
Widened speaker spread on mutant voice events
Made near distance levels of mutant audio events more consistent
Fixed the occasional very loud mutant cry in mid distance
Tuned audio on wind, streams, player footsteps, mutants and more
Fixed hard cuts on some regular male mutant praying audio
Added audio volume slider for Walkie Talkie
“I love all the changes”
What are the players saying about the update? Of course, there are some players who continue to request performance optimization or want specific content for the future. Nevertheless, many players on Steam are positively surprised by the update and are happy about the new content and the sometimes very useful changes.
ragner: “Great job guys, great update. I’m definitely looking forward to a new cave system. I hope to see a few more in the future!”
alanOn: “I’m impressed. That’s a lot more than I expected to see. Keep up the good work.”
Jaybberwocky: “Love all the changes – nice to see you guys are working hard! That’s the kind of development cycle that should follow an Early Access release. Keep it up!”
If you are still looking for certain items or caves in Sons of the Forest or need other tips, MeinMMO author Christos Tsogos has summarized all guides, tips for beginners and lists for Sons of the Forest in an overview.
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