Halo Switches to Unreal Engine 5

Halo Switches to Unreal Engine 5

Halo is stepping into a new era by switching to Unreal Engine 5. All future Halo games will be developed with this engine, providing fans with better experiences.

The Halo series is going through a big change. Xbox announced at the Halo World Championship event that all future Halo games will be developed with Unreal Engine 5. This step marks the beginning of a new era in the series, as the developer studio changed its name from 343 Industries to Halo Studios. It was also shared that Halo Studios was working on more than one game.

Why Was Unreal Engine 5 Chosen for Halo?

The new era of the Halo series means a big change in the development process. Pierre Hintze, president of Halo Studios, said in his statement: “We can evaluate Halo as two separate periods. The first period started with Bungie, and the second period started with 343 Industries. “Now our fans are demanding more, so we’ll not only accelerate development, but also reshape the game-making process.” With this change, Halo games will now use Unreal Engine 5 instead of the old engine, Slipspace.

The move to Unreal Engine 5 is not only a technical upgrade, but also a step that will make the game development process more efficient and flexible. “Some components of the Slipspace engine have been in use for over 25 years,” said studio art director Chris Matthews. “It would take a lot of time and resources to replicate some of the features that Unreal Engine offers, so this transition provides a huge advantage,” he said.

343 Industries’ transformation into Halo Studios is not just a name change, but also a reflection of the future vision of the series. Hintze stated that in this new era, Unreal Engine 5 offers developers the opportunity to create more innovative and quality games for fans. Developers will be able to work on more creative projects thanks to the flexibility and power offered by this engine.

Halo Studios did not give a clear date for the games in development, but announced that the games will be released when the “time is right.” This approach is interpreted as an indication that the studio prioritizes quality above all else.

mrkn-tech-game